diff options
Diffstat (limited to 'Ryujinx.Audio/Input')
| -rw-r--r-- | Ryujinx.Audio/Input/AudioInputManager.cs | 25 | ||||
| -rw-r--r-- | Ryujinx.Audio/Input/AudioInputSystem.cs | 13 |
2 files changed, 34 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Input/AudioInputManager.cs b/Ryujinx.Audio/Input/AudioInputManager.cs index e098ae9e..5c1f01db 100644 --- a/Ryujinx.Audio/Input/AudioInputManager.cs +++ b/Ryujinx.Audio/Input/AudioInputManager.cs @@ -21,6 +21,8 @@ using Ryujinx.Common.Logging; using Ryujinx.Memory; using System; using System.Diagnostics; +using System.Linq; +using System.Threading; namespace Ryujinx.Audio.Input { @@ -62,6 +64,11 @@ namespace Ryujinx.Audio.Input private int _activeSessionCount; /// <summary> + /// The dispose state. + /// </summary> + private int _disposeState; + + /// <summary> /// Create a new <see cref="AudioInputManager"/>. /// </summary> public AudioInputManager() @@ -248,14 +255,28 @@ namespace Ryujinx.Audio.Input public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) { if (disposing) { - // Nothing to do here. + // Clone the sessions array to dispose them outside the lock. + AudioInputSystem[] sessions; + + lock (_sessionLock) + { + sessions = _sessions.ToArray(); + } + + foreach (AudioInputSystem input in sessions) + { + input?.Dispose(); + } } } } diff --git a/Ryujinx.Audio/Input/AudioInputSystem.cs b/Ryujinx.Audio/Input/AudioInputSystem.cs index 8064a947..b3fd91e7 100644 --- a/Ryujinx.Audio/Input/AudioInputSystem.cs +++ b/Ryujinx.Audio/Input/AudioInputSystem.cs @@ -18,6 +18,7 @@ using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using System; +using System.Threading; namespace Ryujinx.Audio.Input { @@ -62,11 +63,16 @@ namespace Ryujinx.Audio.Input private AudioInputManager _manager; /// <summary> - /// THe lock of the parent. + /// The lock of the parent. /// </summary> private object _parentLock; /// <summary> + /// The dispose state. + /// </summary> + private int _disposeState; + + /// <summary> /// Create a new <see cref="AudioInputSystem"/>. /// </summary> /// <param name="manager">The manager instance</param> @@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) |
