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-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
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+++ b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
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+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The execution mode of an <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ public enum AudioRendererExecutionMode : byte
+ {
+ /// <summary>
+ /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
+ /// </summary>
+ Auto,
+
+ /// <summary>
+ /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
+ /// </summary>
+ /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
+ Manual
+ }
+} \ No newline at end of file