aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Server/Sink
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Sink')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs119
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs126
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs73
4 files changed, 410 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
new file mode 100644
index 00000000..0185f88a
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Base class used for server information of a sink.
+ /// </summary>
+ public class BaseSink
+ {
+ /// <summary>
+ /// The type of this <see cref="BaseSink"/>.
+ /// </summary>
+ public SinkType Type;
+
+ /// <summary>
+ /// Set to true if the sink is used.
+ /// </summary>
+ public bool IsUsed;
+
+ /// <summary>
+ /// Set to true if the sink need to be skipped because of invalid state.
+ /// </summary>
+ public bool ShouldSkip;
+
+ /// <summary>
+ /// The node id of the sink.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// Create a new <see cref="BaseSink"/>.
+ /// </summary>
+ public BaseSink()
+ {
+ CleanUp();
+ }
+
+ /// <summary>
+ /// Clean up the internal state of the <see cref="BaseSink"/>.
+ /// </summary>
+ public virtual void CleanUp()
+ {
+ Type = TargetSinkType;
+ IsUsed = false;
+ ShouldSkip = false;
+ }
+
+ /// <summary>
+ /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
+ /// </summary>
+ public virtual SinkType TargetSinkType => SinkType.Invalid;
+
+ /// <summary>
+ /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
+ public bool IsTypeValid(ref SinkInParameter parameter)
+ {
+ return parameter.Type == TargetSinkType;
+ }
+
+ /// <summary>
+ /// Update the <see cref="BaseSink"/> state during command generation.
+ /// </summary>
+ public virtual void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetSinkType);
+ }
+
+ /// <summary>
+ /// Update the internal common parameters from user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ protected void UpdateStandardParameter(ref SinkInParameter parameter)
+ {
+ if (IsUsed != parameter.IsUsed)
+ {
+ IsUsed = parameter.IsUsed;
+ NodeId = parameter.NodeId;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state from user parameter.
+ /// </summary>
+ /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="outStatus">The user output status.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ errorInfo = new ErrorInfo();
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
new file mode 100644
index 00000000..7b38d519
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Server information for a circular buffer sink.
+ /// </summary>
+ public class CircularBufferSink : BaseSink
+ {
+ /// <summary>
+ /// The circular buffer parameter.
+ /// </summary>
+ public CircularBufferParameter Parameter;
+
+ /// <summary>
+ /// The last written data offset on the circular buffer.
+ /// </summary>
+ private uint _lastWrittenOffset;
+
+ /// <summary>
+ /// THe previous written offset of the circular buffer.
+ /// </summary>
+ private uint _oldWrittenOffset;
+
+ /// <summary>
+ /// The current offset to write data on the circular buffer.
+ /// </summary>
+ public uint CurrentWriteOffset { get; private set; }
+
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the circular buffer.
+ /// </summary>
+ public AddressInfo CircularBufferAddressInfo;
+
+ public CircularBufferSink()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ }
+
+ public override SinkType TargetSinkType => SinkType.CircularBuffer;
+
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ errorInfo = new BehaviourParameter.ErrorInfo();
+ outStatus = new SinkOutStatus();
+
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
+
+ if (parameter.IsUsed != IsUsed || ShouldSkip)
+ {
+ UpdateStandardParameter(ref parameter);
+
+ if (parameter.IsUsed)
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
+
+ ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
+ }
+ else
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
+ }
+
+ Parameter = inputDeviceParameter;
+ }
+
+ outStatus.LastWrittenOffset = _lastWrittenOffset;
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetSinkType);
+
+ if (IsUsed)
+ {
+ uint frameSize = RendererConstants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
+
+ _lastWrittenOffset = _oldWrittenOffset;
+
+ _oldWrittenOffset = CurrentWriteOffset;
+
+ CurrentWriteOffset += frameSize;
+
+ if (Parameter.BufferSize > 0)
+ {
+ CurrentWriteOffset %= Parameter.BufferSize;
+ }
+ }
+ }
+
+ public override void CleanUp()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ _lastWrittenOffset = 0;
+ _oldWrittenOffset = 0;
+ CurrentWriteOffset = 0;
+ base.CleanUp();
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
new file mode 100644
index 00000000..b7ed32fa
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Server information for a device sink.
+ /// </summary>
+ public class DeviceSink : BaseSink
+ {
+ /// <summary>
+ /// The downmix coefficients.
+ /// </summary>
+ public float[] DownMixCoefficients;
+
+ /// <summary>
+ /// The device parameters.
+ /// </summary>
+ public DeviceParameter Parameter;
+
+ /// <summary>
+ /// The upsampler instance used by this sink.
+ /// </summary>
+ /// <remarks>Null if no upsampling is needed.</remarks>
+ public UpsamplerState UpsamplerState;
+
+ /// <summary>
+ /// Create a new <see cref="DeviceSink"/>.
+ /// </summary>
+ public DeviceSink()
+ {
+ DownMixCoefficients = new float[4];
+ }
+
+ public override void CleanUp()
+ {
+ UpsamplerState?.Release();
+
+ UpsamplerState = null;
+
+ base.CleanUp();
+ }
+
+ public override SinkType TargetSinkType => SinkType.Device;
+
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
+
+ if (parameter.IsUsed != IsUsed)
+ {
+ UpdateStandardParameter(ref parameter);
+ Parameter = inputDeviceParameter;
+ }
+ else
+ {
+ Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
+ inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
+ }
+
+ Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
+
+ errorInfo = new BehaviourParameter.ErrorInfo();
+ outStatus = new SinkOutStatus();
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs b/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
new file mode 100644
index 00000000..136f7538
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Sink context.
+ /// </summary>
+ public class SinkContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseSink"/>.
+ /// </summary>
+ private BaseSink[] _sinks;
+
+ /// <summary>
+ /// The total sink count.
+ /// </summary>
+ private uint _sinkCount;
+
+ /// <summary>
+ /// Initialize the <see cref="SinkContext"/>.
+ /// </summary>
+ /// <param name="sinksCount">The total sink count.</param>
+ public void Initialize(uint sinksCount)
+ {
+ _sinkCount = sinksCount;
+ _sinks = new BaseSink[_sinkCount];
+
+ for (int i = 0; i < _sinkCount; i++)
+ {
+ _sinks[i] = new BaseSink();
+ }
+ }
+
+ /// <summary>
+ /// Get the total sink count.
+ /// </summary>
+ /// <returns>The total sink count.</returns>
+ public uint GetCount()
+ {
+ return _sinkCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
+ public ref BaseSink GetSink(int id)
+ {
+ Debug.Assert(id >= 0 && id < _sinkCount);
+
+ return ref _sinks[id];
+ }
+ }
+}