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-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs257
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs74
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs56
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs100
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs82
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs99
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs102
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs45
9 files changed, 907 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
new file mode 100644
index 00000000..02f47a4a
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for an auxiliary buffer effect.
+ /// </summary>
+ public class AuxiliaryBufferEffect : BaseEffect
+ {
+ /// <summary>
+ /// The auxiliary buffer parameter.
+ /// </summary>
+ public AuxiliaryBufferParameter Parameter;
+
+ /// <summary>
+ /// Auxiliary buffer state.
+ /// </summary>
+ public AuxiliaryBufferAddresses State;
+
+ public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
+
+ public override DspAddress GetWorkBuffer(int index)
+ {
+ return WorkBuffers[index].GetReference(true);
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+
+ bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
+ bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
+
+ BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
+
+ if (!BufferUnmapped)
+ {
+ DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
+ DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
+
+ State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+
+ State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
new file mode 100644
index 00000000..55705f0a
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
@@ -0,0 +1,257 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Base class used as a server state for an effect.
+ /// </summary>
+ public class BaseEffect
+ {
+ /// <summary>
+ /// The <see cref="EffectType"/> of the effect.
+ /// </summary>
+ public EffectType Type;
+
+ /// <summary>
+ /// Set to true if the effect must be active.
+ /// </summary>
+ public bool IsEnabled;
+
+ /// <summary>
+ /// Set to true if the internal effect work buffers used wasn't mapped.
+ /// </summary>
+ public bool BufferUnmapped;
+
+ /// <summary>
+ /// The current state of the effect.
+ /// </summary>
+ public UsageState UsageState;
+
+ /// <summary>
+ /// The target mix id of the effect.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// Position of the effect while processing effects.
+ /// </summary>
+ public uint ProcessingOrder;
+
+ /// <summary>
+ /// Array of all the work buffer used by the effect.
+ /// </summary>
+ protected AddressInfo[] WorkBuffers;
+
+ /// <summary>
+ /// Create a new <see cref="BaseEffect"/>.
+ /// </summary>
+ public BaseEffect()
+ {
+ Type = TargetEffectType;
+ UsageState = UsageState.Invalid;
+
+ IsEnabled = false;
+ BufferUnmapped = false;
+ MixId = RendererConstants.UnusedMixId;
+ ProcessingOrder = uint.MaxValue;
+
+ WorkBuffers = new AddressInfo[2];
+
+ foreach (ref AddressInfo info in WorkBuffers.AsSpan())
+ {
+ info = AddressInfo.Create();
+ }
+ }
+
+ /// <summary>
+ /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
+ /// </summary>
+ public virtual EffectType TargetEffectType => EffectType.Invalid;
+
+ /// <summary>
+ /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
+ public bool IsTypeValid(ref EffectInParameter parameter)
+ {
+ return parameter.Type == TargetEffectType;
+ }
+
+ /// <summary>
+ /// Update the usage state during command generation.
+ /// </summary>
+ protected void UpdateUsageStateForCommandGeneration()
+ {
+ UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
+ }
+
+ /// <summary>
+ /// Update the internal common parameters from a user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ protected void UpdateParameterBase(ref EffectInParameter parameter)
+ {
+ MixId = parameter.MixId;
+ ProcessingOrder = parameter.ProcessingOrder;
+ }
+
+ /// <summary>
+ /// Force unmap all the work buffers.
+ /// </summary>
+ /// <param name="mapper">The mapper to use.</param>
+ public void ForceUnmapBuffers(PoolMapper mapper)
+ {
+ foreach (ref AddressInfo info in WorkBuffers.AsSpan())
+ {
+ if (info.GetReference(false) != 0)
+ {
+ mapper.ForceUnmap(ref info);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Check if the effect needs to be skipped.
+ /// </summary>
+ /// <returns>Returns true if the effect needs to be skipped.</returns>
+ public bool ShouldSkip()
+ {
+ return BufferUnmapped;
+ }
+
+ /// <summary>
+ /// Update the <see cref="BaseEffect"/> state during command generation.
+ /// </summary>
+ public virtual void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetEffectType);
+ }
+
+ /// <summary>
+ /// Update the internal state from a user parameter.
+ /// </summary>
+ /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ updateErrorInfo = new ErrorInfo();
+ }
+
+ /// <summary>
+ /// Get the work buffer DSP address at the given index.
+ /// </summary>
+ /// <param name="index">The index of the work buffer</param>
+ /// <returns>The work buffer DSP address at the given index.</returns>
+ public virtual DspAddress GetWorkBuffer(int index)
+ {
+ throw new InvalidOperationException();
+ }
+
+ /// <summary>
+ /// Get the first work buffer DSP address.
+ /// </summary>
+ /// <returns>The first work buffer DSP address.</returns>
+ protected DspAddress GetSingleBuffer()
+ {
+ if (IsEnabled)
+ {
+ return WorkBuffers[0].GetReference(true);
+ }
+
+ if (UsageState != UsageState.Disabled)
+ {
+ DspAddress address = WorkBuffers[0].GetReference(false);
+ ulong size = WorkBuffers[0].Size;
+
+ if (address != 0 && size != 0)
+ {
+ AudioProcessorMemoryManager.InvalidateDataCache(address, size);
+ }
+ }
+
+ return 0;
+ }
+
+ /// <summary>
+ /// Store the output status to the given user output.
+ /// </summary>
+ /// <param name="outStatus">The given user output.</param>
+ /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
+ public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
+ {
+ if (isAudioRendererActive)
+ {
+ if (UsageState == UsageState.Disabled)
+ {
+ outStatus.State = EffectOutStatus.EffectState.Disabled;
+ }
+ else
+ {
+ outStatus.State = EffectOutStatus.EffectState.Enabled;
+ }
+ }
+ else if (UsageState == UsageState.New)
+ {
+ outStatus.State = EffectOutStatus.EffectState.Enabled;
+ }
+ else
+ {
+ outStatus.State = EffectOutStatus.EffectState.Disabled;
+ }
+ }
+
+ /// <summary>
+ /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
+ /// </summary>
+ /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
+ public PerformanceDetailType GetPerformanceDetailType()
+ {
+ switch (Type)
+ {
+ case EffectType.BiquadFilter:
+ return PerformanceDetailType.BiquadFilter;
+ case EffectType.AuxiliaryBuffer:
+ return PerformanceDetailType.Aux;
+ case EffectType.Delay:
+ return PerformanceDetailType.Delay;
+ case EffectType.Reverb:
+ return PerformanceDetailType.Reverb;
+ case EffectType.Reverb3d:
+ return PerformanceDetailType.Reverb3d;
+ case EffectType.BufferMix:
+ return PerformanceDetailType.Mix;
+ default:
+ throw new NotImplementedException($"{Type}");
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
new file mode 100644
index 00000000..1e47d675
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a biquad filter effect.
+ /// </summary>
+ public class BiquadFilterEffect : BaseEffect
+ {
+ /// <summary>
+ /// The biquad filter parameter.
+ /// </summary>
+ public BiquadFilterEffectParameter Parameter;
+
+ /// <summary>
+ /// The biquad filter state.
+ /// </summary>
+ public Memory<BiquadFilterState> State { get; }
+
+ /// <summary>
+ /// Create a new <see cref="BiquadFilterEffect"/>.
+ /// </summary>
+ public BiquadFilterEffect()
+ {
+ Parameter = new BiquadFilterEffectParameter();
+ State = new BiquadFilterState[RendererConstants.ChannelCountMax];
+ }
+
+ public override EffectType TargetEffectType => EffectType.BiquadFilter;
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
new file mode 100644
index 00000000..7f5b1629
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a buffer mix effect.
+ /// </summary>
+ public class BufferMixEffect : BaseEffect
+ {
+ /// <summary>
+ /// The buffer mix parameter.
+ /// </summary>
+ public BufferMixParameter Parameter;
+
+ public override EffectType TargetEffectType => EffectType.BufferMix;
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
new file mode 100644
index 00000000..9134e003
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a delay effect.
+ /// </summary>
+ public class DelayEffect : BaseEffect
+ {
+ /// <summary>
+ /// The delay parameter.
+ /// </summary>
+ public DelayParameter Parameter;
+
+ /// <summary>
+ /// The delay state.
+ /// </summary>
+ public Memory<DelayState> State { get; }
+
+ public DelayEffect()
+ {
+ State = new DelayState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Delay;
+
+ public override DspAddress GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (delayParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.Status;
+
+ Parameter = delayParameter;
+
+ if (delayParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.Status = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.Status = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
new file mode 100644
index 00000000..d637592e
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Effect context.
+ /// </summary>
+ public class EffectContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseEffect"/>.
+ /// </summary>
+ private BaseEffect[] _effects;
+
+ /// <summary>
+ /// The total effect count.
+ /// </summary>
+ private uint _effectCount;
+
+ /// <summary>
+ /// Create a new <see cref="EffectContext"/>.
+ /// </summary>
+ public EffectContext()
+ {
+ _effects = null;
+ _effectCount = 0;
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="EffectContext"/>.
+ /// </summary>
+ /// <param name="effectCount">The total effect count.</param>
+ public void Initialize(uint effectCount)
+ {
+ _effectCount = effectCount;
+ _effects = new BaseEffect[effectCount];
+
+ for (int i = 0; i < _effectCount; i++)
+ {
+ _effects[i] = new BaseEffect();
+ }
+ }
+
+ /// <summary>
+ /// Get the total effect count.
+ /// </summary>
+ /// <returns>The total effect count.</returns>
+ public uint GetCount()
+ {
+ return _effectCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
+ public ref BaseEffect GetEffect(int index)
+ {
+ Debug.Assert(index >= 0 && index < _effectCount);
+
+ return ref _effects[index];
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
new file mode 100644
index 00000000..b9db2294
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
@@ -0,0 +1,99 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a 3D reverberation effect.
+ /// </summary>
+ public class Reverb3dEffect : BaseEffect
+ {
+ /// <summary>
+ /// The 3D reverberation parameter.
+ /// </summary>
+ public Reverb3dParameter Parameter;
+
+ /// <summary>
+ /// The 3D reverberation state.
+ /// </summary>
+ public Memory<Reverb3dState> State { get; }
+
+ public Reverb3dEffect()
+ {
+ State = new Reverb3dState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Reverb3d;
+
+ public override ulong GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (reverbParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.ParameterStatus;
+
+ Parameter = reverbParameter;
+
+ if (reverbParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.ParameterStatus = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.ParameterStatus = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.ParameterStatus = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
new file mode 100644
index 00000000..adc89798
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a reverberation effect.
+ /// </summary>
+ public class ReverbEffect : BaseEffect
+ {
+ /// <summary>
+ /// The reverberation parameter.
+ /// </summary>
+ public ReverbParameter Parameter;
+
+ /// <summary>
+ /// The reverberation state.
+ /// </summary>
+ public Memory<ReverbState> State { get; }
+
+ /// <summary>
+ /// Create a new <see cref="ReverbEffect"/>.
+ /// </summary>
+ public ReverbEffect()
+ {
+ State = new ReverbState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Reverb;
+
+ public override ulong GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (reverbParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.Status;
+
+ Parameter = reverbParameter;
+
+ if (reverbParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.Status = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.Status = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs b/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
new file mode 100644
index 00000000..afb7c1fc
--- /dev/null
+++ b/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
@@ -0,0 +1,45 @@
+//
+// Copyright (c) 2019-2020 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// The usage state of an effect.
+ /// </summary>
+ public enum UsageState : byte
+ {
+ /// <summary>
+ /// The effect is in an invalid state.
+ /// </summary>
+ Invalid,
+
+ /// <summary>
+ /// The effect is new.
+ /// </summary>
+ New,
+
+ /// <summary>
+ /// The effect is enabled.
+ /// </summary>
+ Enabled,
+
+ /// <summary>
+ /// The effect is disabled.
+ /// </summary>
+ Disabled
+ }
+}