diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs b/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs deleted file mode 100644 index b143d8f9..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs +++ /dev/null @@ -1,84 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Audio.Renderer.Dsp -{ - public static class FloatingPointHelper - { - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float MultiplyRoundDown(float a, float b) - { - return RoundDown(a * b); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float RoundDown(float a) - { - return MathF.Round(a, 0); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float RoundUp(float a) - { - return MathF.Round(a); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float MultiplyRoundUp(float a, float b) - { - return RoundUp(a * b); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float Pow10(float x) - { - // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't. - // As such, we support the same ranges as Nintendo to avoid unexpected behaviours. - if (x >= 0.0f) - { - return 1.0f; - } - else if (x <= -5.3f) - { - return 0.0f; - } - - return MathF.Pow(10, x); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float DegreesToRadians(float degrees) - { - return degrees * MathF.PI / 180.0f; - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float Cos(float value) - { - return MathF.Cos(DegreesToRadians(value)); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static float Sin(float value) - { - return MathF.Sin(DegreesToRadians(value)); - } - } -} |
