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Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs')
-rw-r--r--Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs438
1 files changed, 0 insertions, 438 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
deleted file mode 100644
index 96d9ce97..00000000
--- a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
+++ /dev/null
@@ -1,438 +0,0 @@
-using Ryujinx.Audio.Backends.Common;
-using Ryujinx.Audio.Backends.SoundIo.Native;
-using Ryujinx.Audio.Common;
-using Ryujinx.Memory;
-using System;
-using System.Collections.Concurrent;
-using System.Runtime.CompilerServices;
-using System.Threading;
-using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
-
-namespace Ryujinx.Audio.Backends.SoundIo
-{
- class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
- {
- private SoundIoHardwareDeviceDriver _driver;
- private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
- private SoundIoOutStreamContext _outputStream;
- private DynamicRingBuffer _ringBuffer;
- private ulong _playedSampleCount;
- private ManualResetEvent _updateRequiredEvent;
- private int _disposeState;
-
- public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
- {
- _driver = driver;
- _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
- _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
- _ringBuffer = new DynamicRingBuffer();
-
- SetupOutputStream(requestedVolume);
- }
-
- private void SetupOutputStream(float requestedVolume)
- {
- _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
- _outputStream.WriteCallback += Update;
- _outputStream.Volume = requestedVolume;
- // TODO: Setup other callbacks (errors, ect).
-
- _outputStream.Open();
- }
-
- public override ulong GetPlayedSampleCount()
- {
- return Interlocked.Read(ref _playedSampleCount);
- }
-
- public override float GetVolume()
- {
- return _outputStream.Volume;
- }
-
- public override void PrepareToClose() { }
-
- public override void QueueBuffer(AudioBuffer buffer)
- {
- SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
-
- _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
-
- _queuedBuffers.Enqueue(driverBuffer);
- }
-
- public override void SetVolume(float volume)
- {
- _outputStream.SetVolume(volume);
- }
-
- public override void Start()
- {
- _outputStream.Start();
- _outputStream.Pause(false);
-
- _driver.FlushContextEvents();
- }
-
- public override void Stop()
- {
- _outputStream.Pause(true);
-
- _driver.FlushContextEvents();
- }
-
- public override void UnregisterBuffer(AudioBuffer buffer) {}
-
- public override bool WasBufferFullyConsumed(AudioBuffer buffer)
- {
- if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
- {
- return true;
- }
-
- return driverBuffer.DriverIdentifier != buffer.DataPointer;
- }
-
- private unsafe void Update(int minFrameCount, int maxFrameCount)
- {
- int bytesPerFrame = _outputStream.BytesPerFrame;
- uint bytesPerSample = (uint)_outputStream.BytesPerSample;
-
- int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
-
- int frameCount = Math.Min(bufferedFrames, maxFrameCount);
-
- if (frameCount == 0)
- {
- return;
- }
-
- Span<SoundIoChannelArea> areas = _outputStream.BeginWrite(ref frameCount);
-
- int channelCount = areas.Length;
-
- byte[] samples = new byte[frameCount * bytesPerFrame];
-
- _ringBuffer.Read(samples, 0, samples.Length);
-
- // This is a huge ugly block of code, but we save
- // a significant amount of time over the generic
- // loop that handles other channel counts.
- // TODO: Is this still right in 2022?
-
- // Mono
- if (channelCount == 1)
- {
- ref SoundIoChannelArea area = ref areas[0];
-
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
-
- area.Pointer += area.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
-
- area.Pointer += area.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
-
- area.Pointer += area.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
-
- area.Pointer += area.Step;
- }
- }
- }
- }
- // Stereo
- else if (channelCount == 2)
- {
- ref SoundIoChannelArea area1 = ref areas[0];
- ref SoundIoChannelArea area2 = ref areas[1];
-
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
-
- // Channel 2
- ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
-
- // Channel 2
- ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
-
- // Channel 2
- ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
-
- // Channel 2
- Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- }
- }
- // Surround
- else if (channelCount == 6)
- {
- ref SoundIoChannelArea area1 = ref areas[0];
- ref SoundIoChannelArea area2 = ref areas[1];
- ref SoundIoChannelArea area3 = ref areas[2];
- ref SoundIoChannelArea area4 = ref areas[3];
- ref SoundIoChannelArea area5 = ref areas[4];
- ref SoundIoChannelArea area6 = ref areas[5];
-
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
-
- // Channel 2
- ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
-
- // Channel 3
- ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
-
- // Channel 4
- ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
-
- // Channel 5
- ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
-
- // Channel 6
- ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
-
- // Channel 2
- ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
-
- // Channel 3
- ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
-
- // Channel 4
- ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
-
- // Channel 5
- ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
-
- // Channel 6
- ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
-
- // Channel 2
- ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
-
- // Channel 3
- ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
-
- // Channel 4
- ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
-
- // Channel 5
- ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
-
- // Channel 6
- ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
-
- // Channel 2
- Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
-
- // Channel 3
- Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
-
- // Channel 4
- Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
-
- // Channel 5
- Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
-
- // Channel 6
- Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
-
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- }
- }
- // Every other channel count
- else
- {
- fixed (byte* srcptr = samples)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- for (int channel = 0; channel < areas.Length; channel++)
- {
- // Copy channel by channel, frame by frame. This is slow!
- Unsafe.CopyBlockUnaligned((byte*)areas[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
-
- areas[channel].Pointer += areas[channel].Step;
- }
- }
- }
- }
-
- _outputStream.EndWrite();
-
- ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
-
- ulong availaibleSampleCount = sampleCount;
-
- bool needUpdate = false;
-
- while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
- {
- ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
- ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
-
- Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
- availaibleSampleCount -= playedAudioBufferSampleCount;
-
- if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
- {
- _queuedBuffers.TryDequeue(out _);
-
- needUpdate = true;
- }
-
- Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
- }
-
- // Notify the output if needed.
- if (needUpdate)
- {
- _updateRequiredEvent.Set();
- }
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing && _driver.Unregister(this))
- {
- PrepareToClose();
- Stop();
-
- _outputStream.Dispose();
- }
- }
-
- public override void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
- }
-}