diff options
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2')
| -rw-r--r-- | Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | 19 |
2 files changed, 14 insertions, 9 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs index 77545b57..54548c11 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs @@ -51,7 +51,7 @@ namespace Ryujinx.Audio.Backends.SDL2 return _pauseEvent; } - public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume) { if (channelCount == 0) { @@ -68,7 +68,7 @@ namespace Ryujinx.Audio.Backends.SDL2 throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); } - SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); + SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); _sessions.TryAdd(session, 0); diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 843de01a..33e1632d 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private float _volume; private ushort _nativeSampleFormat; - public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) + public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { _driver = driver; _updateRequiredEvent = _driver.GetUpdateRequiredEvent(); @@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2 _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat); _sampleCount = uint.MaxValue; _started = false; - _volume = 1.0f; + _volume = requestedVolume; } private void EnsureAudioStreamSetup(AudioBuffer buffer) @@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (frameCount == 0) { - // SDL2 left the responsability to the user to clear the buffer. + // SDL2 left the responsibility to the user to clear the buffer. streamSpan.Fill(0); return; @@ -92,11 +92,16 @@ namespace Ryujinx.Audio.Backends.SDL2 _ringBuffer.Read(samples, 0, samples.Length); - samples.AsSpan().CopyTo(streamSpan); - streamSpan.Slice(samples.Length).Fill(0); + fixed (byte* p = samples) + { + IntPtr pStreamSrc = (IntPtr)p; + + // Zero the dest buffer + streamSpan.Fill(0); - // Apply volume to written data - SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + // Apply volume to written data + SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + } ulong sampleCount = GetSampleCount(samples.Length); |
