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-# Keys
-
-Keys are required for decrypting most of the file formats used by the Nintendo Switch.
-
- Keysets are stored as text files. These 2 filenames are automatically read:
-* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
-* `title.keys` - Contains game-specific keys.
-
-Ryujinx will first look for keys in `Ryujinx/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
-To dump your `prod.keys` and `title.keys` please follow these following steps.
-1. First off learn how to boot into RCM mode and inject payloads if you haven't already. This can be done [here](https://nh-server.github.io/switch-guide/).
-2. Make sure you have an SD card with the latest release of [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere/releases) inserted into your Nintendo Switch.
-3. Download the latest release of [Lockpick_RCM](https://github.com/shchmue/Lockpick_RCM/releases).
-4. Boot into RCM mode.
-5. Inject the `Lockpick_RCM.bin` that you have downloaded at `Step 3.` using your preferred payload injector. We recommend [TegraRCMGUI](https://github.com/eliboa/TegraRcmGUI/releases) as it is easy to use and has a decent feature set.
-6. Using the `Vol+/-` buttons to navigate and the `Power` button to select, select `Dump from SysNAND | Key generation: X` ("X" depends on your Nintendo Switch's firmware version)
-7. The dumping process may take a while depending on how many titles you have installed.
-8. After its completion press any button to return to the main menu of Lockpick_RCM.
-9. Navigate to and select `Power off` if you have an SD card reader. Or you could Navigate and select `Reboot (RCM)` if you want to mount your SD card using `TegraRCMGUI > Tools > Memloader V3 > MMC - SD Card`.
-10. You can find your keys in `sd:/switch/prod.keys` and `sd:/switch/title.keys` respectively.
-11. Copy these files and paste them in `Ryujinx/system`.
-And you're done!
-
-## Title keys
-
-These are only used for games that are not dumped from cartridges but from games downloaded from the Nintendo eShop, these are also only used if the eShop dump does *not* have a `ticket`. If the game does have a ticket, Ryujinx will read the key directly from that ticket.
-
-Title keys are stored in the format `rights_id = key`.
-
-For example:
-
-```
-01000000000100000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-01000000000108000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-01000000000108000000000000000004 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-```
-
-## Prod keys
-
-These are typically used to decrypt system files and encrypted game files. These keys get changed in about every major system update, so make sure to keep your keys up-to-date if you want to play newer games! \ No newline at end of file