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-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecl.cs2
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs4
2 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
index 5c7dd794..867f9016 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
@@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Gal.Shader
public const int GlPositionVec4Index = 7;
+ public const int PositionOutAttrLocation = 15;
+
private const int AttrStartIndex = 8;
private const int TexStartIndex = 8;
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index 2bc350da..87d44868 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
if (Decl.ShaderType == GalShaderType.Fragment)
{
- SB.AppendLine("in vec4 " + GlslDecl.PositionOutAttrName + ";");
+ SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
}
PrintDeclAttributes(Decl.InAttributes.Values, "in");
@@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
if (Decl.ShaderType == GalShaderType.Vertex)
{
- SB.AppendLine("out vec4 " + GlslDecl.PositionOutAttrName + ";");
+ SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";");
}
PrintDeclAttributes(Decl.OutAttributes.Values, "out");