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-rw-r--r--Ryujinx.HLE/FileSystem/EncryptedFileSystemCreator.cs35
-rw-r--r--Ryujinx.HLE/HOS/LibHacHorizonManager.cs26
2 files changed, 27 insertions, 34 deletions
diff --git a/Ryujinx.HLE/FileSystem/EncryptedFileSystemCreator.cs b/Ryujinx.HLE/FileSystem/EncryptedFileSystemCreator.cs
index aaa80044..f8e59fb5 100644
--- a/Ryujinx.HLE/FileSystem/EncryptedFileSystemCreator.cs
+++ b/Ryujinx.HLE/FileSystem/EncryptedFileSystemCreator.cs
@@ -9,8 +9,6 @@ namespace Ryujinx.HLE.FileSystem
{
public class EncryptedFileSystemCreator : IEncryptedFileSystemCreator
{
- public EncryptedFileSystemCreator() { }
-
public Result Create(out ReferenceCountedDisposable<IFileSystem> encryptedFileSystem, ReferenceCountedDisposable<IFileSystem> baseFileSystem,
EncryptedFsKeyId keyId, in EncryptionSeed encryptionSeed)
{
@@ -23,40 +21,9 @@ namespace Ryujinx.HLE.FileSystem
// Force all-zero keys for now since people can open the emulator with different keys or sd seeds sometimes
var fs = new AesXtsFileSystem(baseFileSystem, new byte[0x32], 0x4000);
- var aesFileSystem = new ReferenceCountedDisposable<IFileSystem>(fs);
-
- // This wrapper will handle deleting files that were created with different keys
- var wrappedFs = new ChangedEncryptionHandlingFileSystem(aesFileSystem);
- encryptedFileSystem = new ReferenceCountedDisposable<IFileSystem>(wrappedFs);
+ encryptedFileSystem = new ReferenceCountedDisposable<IFileSystem>(fs);
return Result.Success;
}
}
-
- public class ChangedEncryptionHandlingFileSystem : ForwardingFileSystem
- {
- public ChangedEncryptionHandlingFileSystem(ReferenceCountedDisposable<IFileSystem> baseFileSystem) : base(baseFileSystem) { }
-
- protected override Result DoOpenFile(out IFile file, U8Span path, OpenMode mode)
- {
- UnsafeHelpers.SkipParamInit(out file);
-
- try
- {
- return base.DoOpenFile(out file, path, mode);
- }
- catch (HorizonResultException ex)
- {
- if (ResultFs.AesXtsFileHeaderInvalidKeys.Includes(ex.ResultValue))
- {
- Result rc = DeleteFile(path);
- if (rc.IsFailure()) return rc;
-
- return base.DoOpenFile(out file, path, mode);
- }
-
- throw;
- }
- }
- }
}
diff --git a/Ryujinx.HLE/HOS/LibHacHorizonManager.cs b/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
index 48077aa8..61e0227f 100644
--- a/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
+++ b/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
@@ -1,5 +1,8 @@
using LibHac;
using LibHac.Bcat;
+using LibHac.Common;
+using LibHac.Fs.Fsa;
+using LibHac.Fs.Shim;
using LibHac.FsSrv.Impl;
using LibHac.Loader;
using LibHac.Ncm;
@@ -57,6 +60,8 @@ namespace Ryujinx.HLE.HOS
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
+
+ CleanSdCardDirectory();
}
public void InitializeSystemClients()
@@ -80,6 +85,27 @@ namespace Ryujinx.HLE.HOS
npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
+ // This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
+ // Catching these errors and recreating the file ended up not working because of the different ways
+ // applications respond to a file suddenly containing all zeros or having a length of zero.
+ // Clearing the SD card save directory was determined to be the best option for the moment since
+ // the saves on the SD card are meant as caches that can be deleted at any time.
+ private void CleanSdCardDirectory()
+ {
+ Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
+ if (rc.IsFailure()) return;
+
+ try
+ {
+ RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
+ RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
+ }
+ finally
+ {
+ RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
+ }
+ }
+
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |