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-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 79685154..c5ebe9e7 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Common;
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
@@ -85,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Copy(dest, src);
}
- int regIndex = 0;
+ int regIndexBase = 0;
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
{
@@ -100,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
- Operand src = Register(regIndex, RegisterType.Gpr);
+ Operand src = Register(regIndexBase + component, RegisterType.Gpr);
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
if (component == 0 || component == 2)
@@ -125,11 +124,12 @@ namespace Ryujinx.Graphics.Shader.Translation
{
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
}
-
- regIndex++;
}
- regIndex = BitUtils.AlignUp(regIndex, 4);
+ if (target.Enabled)
+ {
+ regIndexBase += 4;
+ }
}
}
}