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-rw-r--r--Ryujinx.Graphics/Gal/GalTextureFormat.cs1
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs1
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureHelper.cs1
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureReader.cs1
4 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs
index c4784283..7e3e65e8 100644
--- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs
+++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs
@@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Gal
R32G32B32A32 = 0x1,
R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8,
+ A2B10G10R10 = 0x9,
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
index 9004e9ba..3c42e5d3 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
@@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
+ case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
index ecf2b6bf..1d621c92 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
@@ -41,6 +41,7 @@ namespace Ryujinx.HLE.Gpu.Texture
return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8:
+ case GalTextureFormat.A2B10G10R10:
case GalTextureFormat.R32:
case GalTextureFormat.ZF32:
case GalTextureFormat.BF10GF11RF11:
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
index 350ab825..f8cd6765 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
+ case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);