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-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
index c0f444c3..45b0bbd7 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
@@ -151,6 +151,14 @@ namespace Ryujinx.Graphics.Graphics3d
dstCpp);
}
+ // Calculate the bits per pixel
+ int bpp = srcPitch / xCount;
+
+ // Copying all the bits at the same time corrupts the texture, unknown why but probably because the texture isn't linear
+ // To avoid this we will simply loop more times to cover all the bits,
+ // this allows up to recalculate the memory locations for each iteration around the loop
+ xCount *= bpp / srcCpp;
+
for (int y = 0; y < yCount; y++)
for (int x = 0; x < xCount; x++)
{