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-rw-r--r--Ryujinx.Graphics/Gal/GalPipelineState.cs4
-rw-r--r--Ryujinx.Graphics/NvGpuEngine3d.cs10
2 files changed, 12 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/GalPipelineState.cs b/Ryujinx.Graphics/Gal/GalPipelineState.cs
index 793fb395..8630da9c 100644
--- a/Ryujinx.Graphics/Gal/GalPipelineState.cs
+++ b/Ryujinx.Graphics/Gal/GalPipelineState.cs
@@ -24,10 +24,10 @@
{
Enabled = false,
SeparateAlpha = false,
- EquationRgb = 0,
+ EquationRgb = GalBlendEquation.FuncAdd,
FuncSrcRgb = GalBlendFactor.One,
FuncDstRgb = GalBlendFactor.Zero,
- EquationAlpha = 0,
+ EquationAlpha = GalBlendEquation.FuncAdd,
FuncSrcAlpha = GalBlendFactor.One,
FuncDstAlpha = GalBlendFactor.Zero
};
diff --git a/Ryujinx.Graphics/NvGpuEngine3d.cs b/Ryujinx.Graphics/NvGpuEngine3d.cs
index f4a45347..0d748ce7 100644
--- a/Ryujinx.Graphics/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/NvGpuEngine3d.cs
@@ -69,6 +69,16 @@ namespace Ryujinx.Graphics
//Ensure that all components are enabled by default.
//FIXME: Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
+
+ for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
+ {
+ WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
+ WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb + Index * 8, (int)GalBlendFactor.One);
+ WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb + Index * 8, (int)GalBlendFactor.Zero);
+ WriteRegister(NvGpuEngine3dReg.IBlendNEquationAlpha + Index * 8, (int)GalBlendEquation.FuncAdd);
+ WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha + Index * 8, (int)GalBlendFactor.One);
+ WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha + Index * 8, (int)GalBlendFactor.Zero);
+ }
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)