diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2024-04-28 17:55:37 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-28 18:55:37 +0200 |
| commit | 3d4dea624da2cac015b9d86eb8c2360ab7e8df58 (patch) | |
| tree | 2c10e9d762bf3be6b2d55d47e64e9684537b1fcc /src | |
| parent | 89a274c6a6971268aa606c64e9054596b08e0b48 (diff) | |
HID: Correct direct mouse deltas (#6736)
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.
Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
Diffstat (limited to 'src')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs index b2dd3fea..2e62d206 100644 --- a/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs +++ b/src/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs @@ -23,8 +23,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid newState.Buttons = (MouseButton)buttons; newState.X = mouseX; newState.Y = mouseY; - newState.DeltaX = mouseX - previousEntry.DeltaX; - newState.DeltaY = mouseY - previousEntry.DeltaY; + newState.DeltaX = mouseX - previousEntry.X; + newState.DeltaY = mouseY - previousEntry.Y; newState.WheelDeltaX = scrollX; newState.WheelDeltaY = scrollY; newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None; |
