diff options
| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2024-02-11 02:09:18 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-11 03:09:18 +0100 |
| commit | f06d22d6f01e657ebbc0c8ef082739cd468e47b5 (patch) | |
| tree | c10a566438d3801b33c1d7b4eff73ea62b2f1a63 /src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs | |
| parent | 84d6e8d121a1b329d26cc0e462aadd1108d99a04 (diff) | |
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common
* Rename Ryujinx.UI.LocaleGenerator
* Update in Files
AboutWindow
* Configuration State
* Rename projects
* Ryujinx/UI
* Fix build
* Main remaining inconsistencies
* HLE.UI Namespace
* HLE.UI Files
* Namespace
* Ryujinx.UI.Common.Configuration.UI
* Ryujinx.UI.Common,Configuration.UI Files
* More instances
Diffstat (limited to 'src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs')
| -rw-r--r-- | src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs b/src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs deleted file mode 100644 index edc634aa..00000000 --- a/src/Ryujinx.Ui.Common/DiscordIntegrationModule.cs +++ /dev/null @@ -1,98 +0,0 @@ -using DiscordRPC; -using Ryujinx.Common; -using Ryujinx.Ui.Common.Configuration; - -namespace Ryujinx.Ui.Common -{ - public static class DiscordIntegrationModule - { - private const string Description = "A simple, experimental Nintendo Switch emulator."; - private const string CliendId = "568815339807309834"; - - private static DiscordRpcClient _discordClient; - private static RichPresence _discordPresenceMain; - - public static void Initialize() - { - _discordPresenceMain = new RichPresence - { - Assets = new Assets - { - LargeImageKey = "ryujinx", - LargeImageText = Description, - }, - Details = "Main Menu", - State = "Idling", - Timestamps = Timestamps.Now, - Buttons = new[] - { - new Button - { - Label = "Website", - Url = "https://ryujinx.org/", - }, - }, - }; - - ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; - } - - private static void Update(object sender, ReactiveEventArgs<bool> evnt) - { - if (evnt.OldValue != evnt.NewValue) - { - // If the integration was active, disable it and unload everything - if (evnt.OldValue) - { - _discordClient?.Dispose(); - - _discordClient = null; - } - - // If we need to activate it and the client isn't active, initialize it - if (evnt.NewValue && _discordClient == null) - { - _discordClient = new DiscordRpcClient(CliendId); - - _discordClient.Initialize(); - _discordClient.SetPresence(_discordPresenceMain); - } - } - } - - public static void SwitchToPlayingState(string titleId, string titleName) - { - _discordClient?.SetPresence(new RichPresence - { - Assets = new Assets - { - LargeImageKey = "game", - LargeImageText = titleName, - SmallImageKey = "ryujinx", - SmallImageText = Description, - }, - Details = $"Playing {titleName}", - State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), - Timestamps = Timestamps.Now, - Buttons = new[] - { - new Button - { - Label = "Website", - Url = "https://ryujinx.org/", - }, - }, - }); - } - - public static void SwitchToMainMenu() - { - _discordClient?.SetPresence(_discordPresenceMain); - } - - public static void Exit() - { - _discordClient?.Dispose(); - } - } -} |
