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authorIsaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>2024-02-11 02:09:18 +0000
committerGitHub <noreply@github.com>2024-02-11 03:09:18 +0100
commitf06d22d6f01e657ebbc0c8ef082739cd468e47b5 (patch)
treec10a566438d3801b33c1d7b4eff73ea62b2f1a63 /src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs
parent84d6e8d121a1b329d26cc0e462aadd1108d99a04 (diff)
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
Diffstat (limited to 'src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs')
-rw-r--r--src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs b/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs
deleted file mode 100644
index 43647fee..00000000
--- a/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System;
-using System.Text.Json.Serialization;
-
-namespace Ryujinx.Ui.App.Common
-{
- public class ApplicationMetadata
- {
- public string Title { get; set; }
- public bool Favorite { get; set; }
-
- [JsonPropertyName("timespan_played")]
- public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero;
-
- [JsonPropertyName("last_played_utc")]
- public DateTime? LastPlayed { get; set; } = null;
-
- [JsonPropertyName("time_played")]
- [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
- public double TimePlayedOld { get; set; }
-
- [JsonPropertyName("last_played")]
- [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
- public string LastPlayedOld { get; set; }
-
- /// <summary>
- /// Updates <see cref="LastPlayed"/>. Call this before launching a game.
- /// </summary>
- public void UpdatePreGame()
- {
- LastPlayed = DateTime.UtcNow;
- }
-
- /// <summary>
- /// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends.
- /// </summary>
- public void UpdatePostGame()
- {
- DateTime? prevLastPlayed = LastPlayed;
- UpdatePreGame();
-
- if (!prevLastPlayed.HasValue)
- {
- return;
- }
-
- TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value;
- double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds;
- TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero));
- }
- }
-}