diff options
| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2024-02-11 02:09:18 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-11 03:09:18 +0100 |
| commit | f06d22d6f01e657ebbc0c8ef082739cd468e47b5 (patch) | |
| tree | c10a566438d3801b33c1d7b4eff73ea62b2f1a63 /src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs | |
| parent | 84d6e8d121a1b329d26cc0e462aadd1108d99a04 (diff) | |
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common
* Rename Ryujinx.UI.LocaleGenerator
* Update in Files
AboutWindow
* Configuration State
* Rename projects
* Ryujinx/UI
* Fix build
* Main remaining inconsistencies
* HLE.UI Namespace
* HLE.UI Files
* Namespace
* Ryujinx.UI.Common.Configuration.UI
* Ryujinx.UI.Common,Configuration.UI Files
* More instances
Diffstat (limited to 'src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs')
| -rw-r--r-- | src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs b/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs deleted file mode 100644 index 43647fee..00000000 --- a/src/Ryujinx.Ui.Common/App/ApplicationMetadata.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Text.Json.Serialization; - -namespace Ryujinx.Ui.App.Common -{ - public class ApplicationMetadata - { - public string Title { get; set; } - public bool Favorite { get; set; } - - [JsonPropertyName("timespan_played")] - public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero; - - [JsonPropertyName("last_played_utc")] - public DateTime? LastPlayed { get; set; } = null; - - [JsonPropertyName("time_played")] - [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)] - public double TimePlayedOld { get; set; } - - [JsonPropertyName("last_played")] - [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)] - public string LastPlayedOld { get; set; } - - /// <summary> - /// Updates <see cref="LastPlayed"/>. Call this before launching a game. - /// </summary> - public void UpdatePreGame() - { - LastPlayed = DateTime.UtcNow; - } - - /// <summary> - /// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends. - /// </summary> - public void UpdatePostGame() - { - DateTime? prevLastPlayed = LastPlayed; - UpdatePreGame(); - - if (!prevLastPlayed.HasValue) - { - return; - } - - TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value; - double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds; - TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero)); - } - } -} |
