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authorAlex Barney <thealexbarney@gmail.com>2023-10-22 16:30:46 -0700
committerGitHub <noreply@github.com>2023-10-22 20:30:46 -0300
commitd773d5152e685a164a6eb9f419873ef1908364f7 (patch)
tree7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.Ui.Common/App/ApplicationData.cs
parent33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff)
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.Ui.Common/App/ApplicationData.cs')
-rw-r--r--src/Ryujinx.Ui.Common/App/ApplicationData.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Ui.Common/App/ApplicationData.cs b/src/Ryujinx.Ui.Common/App/ApplicationData.cs
index e6130bda..1be883ee 100644
--- a/src/Ryujinx.Ui.Common/App/ApplicationData.cs
+++ b/src/Ryujinx.Ui.Common/App/ApplicationData.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Ui.App.Common
if (extension is ".nsp" or ".xci")
{
- PartitionFileSystem pfs;
+ IFileSystem pfs;
if (extension == ".xci")
{
@@ -75,7 +75,9 @@ namespace Ryujinx.Ui.App.Common
}
else
{
- pfs = new PartitionFileSystem(file.AsStorage());
+ var pfsTemp = new PartitionFileSystem();
+ pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
+ pfs = pfsTemp;
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))