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authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.ShaderTools
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.ShaderTools')
-rw-r--r--src/Ryujinx.ShaderTools/Program.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs
index 4252f1b2..d2c6bd59 100644
--- a/src/Ryujinx.ShaderTools/Program.cs
+++ b/src/Ryujinx.ShaderTools/Program.cs
@@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
}
+ public int QuerySamplerArrayLengthFromPool()
+ {
+ return DefaultArrayLength;
+ }
+
public int QueryTextureArrayLengthFromBuffer(int slot)
{
return DefaultArrayLength;
}
+
+ public int QueryTextureArrayLengthFromPool()
+ {
+ return DefaultArrayLength;
+ }
}
private class Options