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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.ShaderTools
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.ShaderTools')
-rw-r--r--src/Ryujinx.ShaderTools/Program.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs
index 04453912..4252f1b2 100644
--- a/src/Ryujinx.ShaderTools/Program.cs
+++ b/src/Ryujinx.ShaderTools/Program.cs
@@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
{
private class GpuAccessor : IGpuAccessor
{
+ private const int DefaultArrayLength = 32;
+
private readonly byte[] _data;
+ private int _texturesCount;
+ private int _imagesCount;
+
public GpuAccessor(byte[] data)
{
_data = data;
+ _texturesCount = 0;
+ _imagesCount = 0;
+ }
+
+ public int CreateConstantBufferBinding(int index)
+ {
+ return index + 1;
+ }
+
+ public int CreateImageBinding(int count, bool isBuffer)
+ {
+ int binding = _imagesCount;
+
+ _imagesCount += count;
+
+ return binding;
+ }
+
+ public int CreateStorageBufferBinding(int index)
+ {
+ return index;
+ }
+
+ public int CreateTextureBinding(int count, bool isBuffer)
+ {
+ int binding = _texturesCount;
+
+ _texturesCount += count;
+
+ return binding;
}
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
}
+
+ public int QueryTextureArrayLengthFromBuffer(int slot)
+ {
+ return DefaultArrayLength;
+ }
}
private class Options