diff options
| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2024-01-29 19:58:18 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-29 19:58:18 +0100 |
| commit | 70fcba39de34fc211d09da12783898161724b0dc (patch) | |
| tree | 9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.SDL2.Common | |
| parent | 7795b662a9b6054343195db9fc221a920509c1be (diff) | |
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.SDL2.Common')
| -rw-r--r-- | src/Ryujinx.SDL2.Common/SDL2Driver.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs index db1a85e3..552deafd 100644 --- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs +++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs @@ -1,4 +1,3 @@ -using Ryujinx.Common; using Ryujinx.Common.Logging; using System; using System.Collections.Concurrent; @@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common { private static SDL2Driver _instance; - public static bool IsInitialized => _instance != null; - public static SDL2Driver Instance { get @@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE); - string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt"); + string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt"); if (File.Exists(gamepadDbPath)) { |
