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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-01-29 19:58:18 +0100
committerGitHub <noreply@github.com>2024-01-29 19:58:18 +0100
commit70fcba39de34fc211d09da12783898161724b0dc (patch)
tree9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.SDL2.Common
parent7795b662a9b6054343195db9fc221a920509c1be (diff)
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.SDL2.Common')
-rw-r--r--src/Ryujinx.SDL2.Common/SDL2Driver.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
index db1a85e3..552deafd 100644
--- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
@@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common
{
private static SDL2Driver _instance;
- public static bool IsInitialized => _instance != null;
-
public static SDL2Driver Instance
{
get
@@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
- string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
+ string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{