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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Input/IGamepadDriver.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Input/IGamepadDriver.cs')
-rw-r--r--src/Ryujinx.Input/IGamepadDriver.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/Ryujinx.Input/IGamepadDriver.cs b/src/Ryujinx.Input/IGamepadDriver.cs
new file mode 100644
index 00000000..792aef00
--- /dev/null
+++ b/src/Ryujinx.Input/IGamepadDriver.cs
@@ -0,0 +1,37 @@
+using System;
+
+namespace Ryujinx.Input
+{
+ /// <summary>
+ /// Represent an emulated gamepad driver used to provide input in the emulator.
+ /// </summary>
+ public interface IGamepadDriver : IDisposable
+ {
+ /// <summary>
+ /// The name of the driver
+ /// </summary>
+ string DriverName { get; }
+
+ /// <summary>
+ /// The unique ids of the gamepads connected.
+ /// </summary>
+ ReadOnlySpan<string> GamepadsIds { get; }
+
+ /// <summary>
+ /// Event triggered when a gamepad is connected.
+ /// </summary>
+ event Action<string> OnGamepadConnected;
+
+ /// <summary>
+ /// Event triggered when a gamepad is disconnected.
+ /// </summary>
+ event Action<string> OnGamepadDisconnected;
+
+ /// <summary>
+ /// Open a gampad by its unique id.
+ /// </summary>
+ /// <param name="id">The unique id of the gamepad</param>
+ /// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
+ IGamepad GetGamepad(string id);
+ }
+}