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authorIsaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>2024-04-17 22:52:12 +0100
committerGitHub <noreply@github.com>2024-04-17 18:52:12 -0300
commit446f2854a5af18aef7151f95d64e0fe66a3498b8 (patch)
tree2d92deeffc089cdad97ed49d13b0e858ddabd404 /src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
parent8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (diff)
Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs')
-rw-r--r--src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
index e52ef4a2..3c011a63 100644
--- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
@@ -21,9 +21,9 @@ namespace Ryujinx.Input.Assigner
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
}
- public bool HasAnyButtonPressed()
+ public bool IsAnyButtonPressed()
{
- return GetPressedButton().Length != 0;
+ return GetPressedButton() is not null;
}
public bool ShouldCancel()
@@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner
return _keyboardState.IsPressed(Key.Escape);
}
- public string GetPressedButton()
+ public Button? GetPressedButton()
{
- string keyPressed = "";
+ Button? keyPressed = null;
for (Key key = Key.Unknown; key < Key.Count; key++)
{
if (_keyboardState.IsPressed(key))
{
- keyPressed = key.ToString();
+ keyPressed = new(key);
break;
}
}
- return !ShouldCancel() ? keyPressed : "";
+ return !ShouldCancel() ? keyPressed : null;
}
}
}