diff options
| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2024-04-17 22:52:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-17 18:52:12 -0300 |
| commit | 446f2854a5af18aef7151f95d64e0fe66a3498b8 (patch) | |
| tree | 2d92deeffc089cdad97ed49d13b0e858ddabd404 /src/Ryujinx.Input/Assigner/IButtonAssigner.cs | |
| parent | 8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (diff) | |
Ava UI: Input Menu Refactor (#5826)
* Refactor
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update src/Ryujinx.Input/ButtonValueType.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add empty line
* Requested renames
* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Make parent models private readonly
* Fix ControllerInputView
* Make line shorter
* Mac keys in locale
* Double line break
* Fix build
* Get rid of _isValid
* Fix potential race condition
* Rename HasAnyButtonPressed to IsAnyButtonPressed
* Use switches
* Simplify enumeration
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'src/Ryujinx.Input/Assigner/IButtonAssigner.cs')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 76a9fece..688fbddb 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner /// Check if a button was pressed. /// </summary> /// <returns>True if a button was pressed</returns> - bool HasAnyButtonPressed(); + bool IsAnyButtonPressed(); /// <summary> /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - string GetPressedButton(); + Button? GetPressedButton(); } } |
