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authorIsaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>2024-04-17 22:52:12 +0100
committerGitHub <noreply@github.com>2024-04-17 18:52:12 -0300
commit446f2854a5af18aef7151f95d64e0fe66a3498b8 (patch)
tree2d92deeffc089cdad97ed49d13b0e858ddabd404 /src/Ryujinx.Input/Assigner/IButtonAssigner.cs
parent8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (diff)
Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'src/Ryujinx.Input/Assigner/IButtonAssigner.cs')
-rw-r--r--src/Ryujinx.Input/Assigner/IButtonAssigner.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
index 76a9fece..688fbddb 100644
--- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner
/// Check if a button was pressed.
/// </summary>
/// <returns>True if a button was pressed</returns>
- bool HasAnyButtonPressed();
+ bool IsAnyButtonPressed();
/// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
@@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
- string GetPressedButton();
+ Button? GetPressedButton();
}
}