diff options
| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2024-04-17 22:52:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-17 18:52:12 -0300 |
| commit | 446f2854a5af18aef7151f95d64e0fe66a3498b8 (patch) | |
| tree | 2d92deeffc089cdad97ed49d13b0e858ddabd404 /src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | |
| parent | 8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (diff) | |
Ava UI: Input Menu Refactor (#5826)
* Refactor
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update src/Ryujinx.Input/ButtonValueType.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add empty line
* Requested renames
* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Make parent models private readonly
* Fix ControllerInputView
* Make line shorter
* Mac keys in locale
* Double line break
* Fix build
* Get rid of _isValid
* Fix potential race condition
* Rename HasAnyButtonPressed to IsAnyButtonPressed
* Use switches
* Simplify enumeration
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 388ebcc0..80fed2b8 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -49,9 +49,9 @@ namespace Ryujinx.Input.Assigner CollectButtonStats(); } - public bool HasAnyButtonPressed() + public bool IsAnyButtonPressed() { - return _detector.HasAnyButtonPressed(); + return _detector.IsAnyButtonPressed(); } public bool ShouldCancel() @@ -59,16 +59,11 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public string GetPressedButton() + public Button? GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); - if (pressedButtons.Any()) - { - return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); - } - - return ""; + return !_forStick ? new(pressedButtons.FirstOrDefault()) : new((StickInputId)pressedButtons.FirstOrDefault()); } private void CollectButtonStats() @@ -123,7 +118,7 @@ namespace Ryujinx.Input.Assigner _stats = new Dictionary<GamepadButtonInputId, InputSummary>(); } - public bool HasAnyButtonPressed() + public bool IsAnyButtonPressed() { return _stats.Values.Any(CheckButtonPressed); } |
