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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Input.SDL2
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Input.SDL2')
-rw-r--r--src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj13
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2Gamepad.cs376
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs148
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2Keyboard.cs419
-rw-r--r--src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs54
5 files changed, 1010 insertions, 0 deletions
diff --git a/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj b/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj
new file mode 100644
index 00000000..817a96e2
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/Ryujinx.Input.SDL2.csproj
@@ -0,0 +1,13 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <TargetFramework>net7.0</TargetFramework>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
+ <ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
+ </ItemGroup>
+
+</Project>
diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs
new file mode 100644
index 00000000..92552673
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs
@@ -0,0 +1,376 @@
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Logging;
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+using static SDL2.SDL;
+
+namespace Ryujinx.Input.SDL2
+{
+ class SDL2Gamepad : IGamepad
+ {
+ private bool HasConfiguration => _configuration != null;
+
+ private record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From);
+
+ private StandardControllerInputConfig _configuration;
+
+ private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
+ {
+ // Unbound, ignored.
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+
+ // NOTE: The left and right trigger are axis, we handle those differently
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_UP,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_BACK,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_GUIDE,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_MISC1,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
+
+ // Virtual buttons are invalid, ignored.
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+ SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
+ };
+
+ private object _userMappingLock = new object();
+
+ private List<ButtonMappingEntry> _buttonsUserMapping;
+
+ private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
+ {
+ StickInputId.Unbound,
+ StickInputId.Left,
+ StickInputId.Right
+ };
+
+ public GamepadFeaturesFlag Features { get; }
+
+ private IntPtr _gamepadHandle;
+
+ private float _triggerThreshold;
+
+ public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
+ {
+ _gamepadHandle = gamepadHandle;
+ _buttonsUserMapping = new List<ButtonMappingEntry>(20);
+
+ Name = SDL_GameControllerName(_gamepadHandle);
+ Id = driverId;
+ Features = GetFeaturesFlag();
+ _triggerThreshold = 0.0f;
+
+ // Enable motion tracking
+ if (Features.HasFlag(GamepadFeaturesFlag.Motion))
+ {
+ SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE);
+ SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE);
+ }
+ }
+
+ private GamepadFeaturesFlag GetFeaturesFlag()
+ {
+ GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
+
+ if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
+ SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
+ {
+ result |= GamepadFeaturesFlag.Motion;
+ }
+
+ int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
+
+ if (error == 0)
+ {
+ result |= GamepadFeaturesFlag.Rumble;
+ }
+
+ return result;
+ }
+
+ public string Id { get; }
+ public string Name { get; }
+
+ public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing && _gamepadHandle != IntPtr.Zero)
+ {
+ SDL_GameControllerClose(_gamepadHandle);
+
+ _gamepadHandle = IntPtr.Zero;
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ public void SetTriggerThreshold(float triggerThreshold)
+ {
+ _triggerThreshold = triggerThreshold;
+ }
+
+ public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
+ {
+ if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
+ {
+ ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
+ ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
+
+ if (durationMs == uint.MaxValue)
+ {
+ SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
+ }
+ else if (durationMs > SDL_HAPTIC_INFINITY)
+ {
+ Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
+ }
+ else
+ {
+ SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
+ }
+ }
+ }
+
+ public Vector3 GetMotionData(MotionInputId inputId)
+ {
+ SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID;
+
+ if (inputId == MotionInputId.Accelerometer)
+ {
+ sensorType = SDL_SensorType.SDL_SENSOR_ACCEL;
+ }
+ else if (inputId == MotionInputId.Gyroscope)
+ {
+ sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
+ }
+
+ if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
+ {
+ const int ElementCount = 3;
+
+ unsafe
+ {
+ float* values = stackalloc float[ElementCount];
+
+ int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
+
+ if (result == 0)
+ {
+ Vector3 value = new Vector3(values[0], values[1], values[2]);
+
+ if (inputId == MotionInputId.Gyroscope)
+ {
+ return RadToDegree(value);
+ }
+ else if (inputId == MotionInputId.Accelerometer)
+ {
+ return GsToMs2(value);
+ }
+
+ return value;
+ }
+ }
+ }
+
+ return Vector3.Zero;
+ }
+
+ private static Vector3 RadToDegree(Vector3 rad)
+ {
+ return rad * (180 / MathF.PI);
+ }
+
+ private static Vector3 GsToMs2(Vector3 gs)
+ {
+ return gs / SDL_STANDARD_GRAVITY;
+ }
+
+ public void SetConfiguration(InputConfig configuration)
+ {
+ lock (_userMappingLock)
+ {
+ _configuration = (StandardControllerInputConfig)configuration;
+
+ _buttonsUserMapping.Clear();
+
+ // First update sticks
+ _stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
+ _stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
+
+ // Then left joycon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
+
+ // Finally right joycon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
+
+ SetTriggerThreshold(_configuration.TriggerThreshold);
+ }
+ }
+
+ public GamepadStateSnapshot GetStateSnapshot()
+ {
+ return IGamepad.GetStateSnapshot(this);
+ }
+
+ public GamepadStateSnapshot GetMappedStateSnapshot()
+ {
+ GamepadStateSnapshot rawState = GetStateSnapshot();
+ GamepadStateSnapshot result = default;
+
+ lock (_userMappingLock)
+ {
+ if (_buttonsUserMapping.Count == 0)
+ {
+ return rawState;
+ }
+
+ foreach (ButtonMappingEntry entry in _buttonsUserMapping)
+ {
+ if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound)
+ {
+ continue;
+ }
+
+ // Do not touch state of button already pressed
+ if (!result.IsPressed(entry.To))
+ {
+ result.SetPressed(entry.To, rawState.IsPressed(entry.From));
+ }
+ }
+
+ (float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
+ (float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
+
+ result.SetStick(StickInputId.Left, leftStickX, leftStickY);
+ result.SetStick(StickInputId.Right, rightStickX, rightStickY);
+ }
+
+ return result;
+ }
+
+ private static float ConvertRawStickValue(short value)
+ {
+ const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
+
+ return value * ConvertRate;
+ }
+
+ public (float, float) GetStick(StickInputId inputId)
+ {
+ if (inputId == StickInputId.Unbound)
+ {
+ return (0.0f, 0.0f);
+ }
+
+ short stickX;
+ short stickY;
+
+ if (inputId == StickInputId.Left)
+ {
+ stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX);
+ stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY);
+ }
+ else if (inputId == StickInputId.Right)
+ {
+ stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX);
+ stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY);
+ }
+ else
+ {
+ throw new NotSupportedException($"Unsupported stick {inputId}");
+ }
+
+ float resultX = ConvertRawStickValue(stickX);
+ float resultY = -ConvertRawStickValue(stickY);
+
+ if (HasConfiguration)
+ {
+ if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) ||
+ (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX))
+ {
+ resultX = -resultX;
+ }
+
+ if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) ||
+ (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY))
+ {
+ resultY = -resultY;
+ }
+
+ if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
+ (inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
+ {
+ float temp = resultX;
+ resultX = resultY;
+ resultY = -temp;
+ }
+ }
+
+ return (resultX, resultY);
+ }
+
+ public bool IsPressed(GamepadButtonInputId inputId)
+ {
+ if (inputId == GamepadButtonInputId.LeftTrigger)
+ {
+ return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
+ }
+ else if (inputId == GamepadButtonInputId.RightTrigger)
+ {
+ return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
+ }
+ else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
+ {
+ return false;
+ }
+ else
+ {
+ return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
new file mode 100644
index 00000000..d4086a10
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
@@ -0,0 +1,148 @@
+using Ryujinx.SDL2.Common;
+using System;
+using System.Collections.Generic;
+using static SDL2.SDL;
+
+namespace Ryujinx.Input.SDL2
+{
+ public class SDL2GamepadDriver : IGamepadDriver
+ {
+ private Dictionary<int, string> _gamepadsInstanceIdsMapping;
+ private List<string> _gamepadsIds;
+
+ public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
+
+ public string DriverName => "SDL2";
+
+ public event Action<string> OnGamepadConnected;
+ public event Action<string> OnGamepadDisconnected;
+
+ public SDL2GamepadDriver()
+ {
+ _gamepadsInstanceIdsMapping = new Dictionary<int, string>();
+ _gamepadsIds = new List<string>();
+
+ SDL2Driver.Instance.Initialize();
+ SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
+ SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
+
+ // Add already connected gamepads
+ int numJoysticks = SDL_NumJoysticks();
+
+ for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++)
+ {
+ HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex));
+ }
+ }
+
+ private string GenerateGamepadId(int joystickIndex)
+ {
+ Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
+
+ if (guid == Guid.Empty)
+ {
+ return null;
+ }
+
+ return joystickIndex + "-" + guid.ToString();
+ }
+
+ private int GetJoystickIndexByGamepadId(string id)
+ {
+ string[] data = id.Split("-");
+
+ if (data.Length != 6 || !int.TryParse(data[0], out int joystickIndex))
+ {
+ return -1;
+ }
+
+ return joystickIndex;
+ }
+
+ private void HandleJoyStickDisconnected(int joystickInstanceId)
+ {
+ if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id))
+ {
+ _gamepadsInstanceIdsMapping.Remove(joystickInstanceId);
+ _gamepadsIds.Remove(id);
+
+ OnGamepadDisconnected?.Invoke(id);
+ }
+ }
+
+ private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
+ {
+ if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
+ {
+ string id = GenerateGamepadId(joystickDeviceId);
+
+ if (id == null)
+ {
+ return;
+ }
+
+ // Sometimes a JoyStick connected event fires after the app starts even though it was connected before
+ // so it is rejected to avoid doubling the entries.
+ if (_gamepadsIds.Contains(id))
+ {
+ return;
+ }
+
+ if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
+ {
+ _gamepadsIds.Add(id);
+
+ OnGamepadConnected?.Invoke(id);
+ }
+ }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ SDL2Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
+ SDL2Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
+
+ // Simulate a full disconnect when disposing
+ foreach (string id in _gamepadsIds)
+ {
+ OnGamepadDisconnected?.Invoke(id);
+ }
+
+ _gamepadsIds.Clear();
+
+ SDL2Driver.Instance.Dispose();
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ public IGamepad GetGamepad(string id)
+ {
+ int joystickIndex = GetJoystickIndexByGamepadId(id);
+
+ if (joystickIndex == -1)
+ {
+ return null;
+ }
+
+ if (id != GenerateGamepadId(joystickIndex))
+ {
+ return null;
+ }
+
+ IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
+
+ if (gamepadHandle == IntPtr.Zero)
+ {
+ return null;
+ }
+
+ return new SDL2Gamepad(gamepadHandle, id);
+ }
+ }
+}
diff --git a/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
new file mode 100644
index 00000000..edadae15
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/SDL2Keyboard.cs
@@ -0,0 +1,419 @@
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using static SDL2.SDL;
+
+using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
+
+namespace Ryujinx.Input.SDL2
+{
+ class SDL2Keyboard : IKeyboard
+ {
+ private class ButtonMappingEntry
+ {
+ public readonly GamepadButtonInputId To;
+ public readonly Key From;
+
+ public ButtonMappingEntry(GamepadButtonInputId to, Key from)
+ {
+ To = to;
+ From = from;
+ }
+ }
+
+ private object _userMappingLock = new object();
+
+ private readonly SDL2KeyboardDriver _driver;
+ private StandardKeyboardInputConfig _configuration;
+ private List<ButtonMappingEntry> _buttonsUserMapping;
+
+ private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
+ {
+ // INVALID
+ SDL_Keycode.SDLK_0,
+ // Presented as modifiers, so invalid here.
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+
+ SDL_Keycode.SDLK_F1,
+ SDL_Keycode.SDLK_F2,
+ SDL_Keycode.SDLK_F3,
+ SDL_Keycode.SDLK_F4,
+ SDL_Keycode.SDLK_F5,
+ SDL_Keycode.SDLK_F6,
+ SDL_Keycode.SDLK_F7,
+ SDL_Keycode.SDLK_F8,
+ SDL_Keycode.SDLK_F9,
+ SDL_Keycode.SDLK_F10,
+ SDL_Keycode.SDLK_F11,
+ SDL_Keycode.SDLK_F12,
+ SDL_Keycode.SDLK_F13,
+ SDL_Keycode.SDLK_F14,
+ SDL_Keycode.SDLK_F15,
+ SDL_Keycode.SDLK_F16,
+ SDL_Keycode.SDLK_F17,
+ SDL_Keycode.SDLK_F18,
+ SDL_Keycode.SDLK_F19,
+ SDL_Keycode.SDLK_F20,
+ SDL_Keycode.SDLK_F21,
+ SDL_Keycode.SDLK_F22,
+ SDL_Keycode.SDLK_F23,
+ SDL_Keycode.SDLK_F24,
+
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_0,
+
+ SDL_Keycode.SDLK_UP,
+ SDL_Keycode.SDLK_DOWN,
+ SDL_Keycode.SDLK_LEFT,
+ SDL_Keycode.SDLK_RIGHT,
+ SDL_Keycode.SDLK_RETURN,
+ SDL_Keycode.SDLK_ESCAPE,
+ SDL_Keycode.SDLK_SPACE,
+ SDL_Keycode.SDLK_TAB,
+ SDL_Keycode.SDLK_BACKSPACE,
+ SDL_Keycode.SDLK_INSERT,
+ SDL_Keycode.SDLK_DELETE,
+ SDL_Keycode.SDLK_PAGEUP,
+ SDL_Keycode.SDLK_PAGEDOWN,
+ SDL_Keycode.SDLK_HOME,
+ SDL_Keycode.SDLK_END,
+ SDL_Keycode.SDLK_CAPSLOCK,
+ SDL_Keycode.SDLK_SCROLLLOCK,
+ SDL_Keycode.SDLK_PRINTSCREEN,
+ SDL_Keycode.SDLK_PAUSE,
+ SDL_Keycode.SDLK_NUMLOCKCLEAR,
+ SDL_Keycode.SDLK_CLEAR,
+ SDL_Keycode.SDLK_KP_0,
+ SDL_Keycode.SDLK_KP_1,
+ SDL_Keycode.SDLK_KP_2,
+ SDL_Keycode.SDLK_KP_3,
+ SDL_Keycode.SDLK_KP_4,
+ SDL_Keycode.SDLK_KP_5,
+ SDL_Keycode.SDLK_KP_6,
+ SDL_Keycode.SDLK_KP_7,
+ SDL_Keycode.SDLK_KP_8,
+ SDL_Keycode.SDLK_KP_9,
+ SDL_Keycode.SDLK_KP_DIVIDE,
+ SDL_Keycode.SDLK_KP_MULTIPLY,
+ SDL_Keycode.SDLK_KP_MINUS,
+ SDL_Keycode.SDLK_KP_PLUS,
+ SDL_Keycode.SDLK_KP_DECIMAL,
+ SDL_Keycode.SDLK_KP_ENTER,
+ SDL_Keycode.SDLK_a,
+ SDL_Keycode.SDLK_b,
+ SDL_Keycode.SDLK_c,
+ SDL_Keycode.SDLK_d,
+ SDL_Keycode.SDLK_e,
+ SDL_Keycode.SDLK_f,
+ SDL_Keycode.SDLK_g,
+ SDL_Keycode.SDLK_h,
+ SDL_Keycode.SDLK_i,
+ SDL_Keycode.SDLK_j,
+ SDL_Keycode.SDLK_k,
+ SDL_Keycode.SDLK_l,
+ SDL_Keycode.SDLK_m,
+ SDL_Keycode.SDLK_n,
+ SDL_Keycode.SDLK_o,
+ SDL_Keycode.SDLK_p,
+ SDL_Keycode.SDLK_q,
+ SDL_Keycode.SDLK_r,
+ SDL_Keycode.SDLK_s,
+ SDL_Keycode.SDLK_t,
+ SDL_Keycode.SDLK_u,
+ SDL_Keycode.SDLK_v,
+ SDL_Keycode.SDLK_w,
+ SDL_Keycode.SDLK_x,
+ SDL_Keycode.SDLK_y,
+ SDL_Keycode.SDLK_z,
+ SDL_Keycode.SDLK_0,
+ SDL_Keycode.SDLK_1,
+ SDL_Keycode.SDLK_2,
+ SDL_Keycode.SDLK_3,
+ SDL_Keycode.SDLK_4,
+ SDL_Keycode.SDLK_5,
+ SDL_Keycode.SDLK_6,
+ SDL_Keycode.SDLK_7,
+ SDL_Keycode.SDLK_8,
+ SDL_Keycode.SDLK_9,
+ SDL_Keycode.SDLK_BACKQUOTE,
+ SDL_Keycode.SDLK_BACKQUOTE,
+ SDL_Keycode.SDLK_MINUS,
+ SDL_Keycode.SDLK_PLUS,
+ SDL_Keycode.SDLK_LEFTBRACKET,
+ SDL_Keycode.SDLK_RIGHTBRACKET,
+ SDL_Keycode.SDLK_SEMICOLON,
+ SDL_Keycode.SDLK_QUOTE,
+ SDL_Keycode.SDLK_COMMA,
+ SDL_Keycode.SDLK_PERIOD,
+ SDL_Keycode.SDLK_SLASH,
+ SDL_Keycode.SDLK_BACKSLASH,
+
+ // Invalids
+ SDL_Keycode.SDLK_0,
+ };
+
+ public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name)
+ {
+ _driver = driver;
+ Id = id;
+ Name = name;
+ _buttonsUserMapping = new List<ButtonMappingEntry>();
+ }
+
+ private bool HasConfiguration => _configuration != null;
+
+ public string Id { get; }
+
+ public string Name { get; }
+
+ public bool IsConnected => true;
+
+ public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
+
+ public void Dispose()
+ {
+ // No operations
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int ToSDL2Scancode(Key key)
+ {
+ if (key >= Key.Unknown && key <= Key.Menu)
+ {
+ return -1;
+ }
+
+ return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key]);
+ }
+
+ private static SDL_Keymod GetKeyboardModifierMask(Key key)
+ {
+ switch (key)
+ {
+ case Key.ShiftLeft:
+ return SDL_Keymod.KMOD_LSHIFT;
+ case Key.ShiftRight:
+ return SDL_Keymod.KMOD_RSHIFT;
+ case Key.ControlLeft:
+ return SDL_Keymod.KMOD_LCTRL;
+ case Key.ControlRight:
+ return SDL_Keymod.KMOD_RCTRL;
+ case Key.AltLeft:
+ return SDL_Keymod.KMOD_LALT;
+ case Key.AltRight:
+ return SDL_Keymod.KMOD_RALT;
+ case Key.WinLeft:
+ return SDL_Keymod.KMOD_LGUI;
+ case Key.WinRight:
+ return SDL_Keymod.KMOD_RGUI;
+ // NOTE: Menu key isn't supported by SDL2.
+ case Key.Menu:
+ default:
+ return SDL_Keymod.KMOD_NONE;
+ }
+ }
+
+ public KeyboardStateSnapshot GetKeyboardStateSnapshot()
+ {
+ ReadOnlySpan<byte> rawKeyboardState;
+ SDL_Keymod rawKeyboardModifierState = SDL_GetModState();
+
+ unsafe
+ {
+ IntPtr statePtr = SDL_GetKeyboardState(out int numKeys);
+
+ rawKeyboardState = new ReadOnlySpan<byte>((byte*)statePtr, numKeys);
+ }
+
+ bool[] keysState = new bool[(int)Key.Count];
+
+ for (Key key = 0; key < Key.Count; key++)
+ {
+ int index = ToSDL2Scancode(key);
+ if (index == -1)
+ {
+ SDL_Keymod modifierMask = GetKeyboardModifierMask(key);
+
+ if (modifierMask == SDL_Keymod.KMOD_NONE)
+ {
+ continue;
+ }
+
+ keysState[(int)key] = (rawKeyboardModifierState & modifierMask) == modifierMask;
+ }
+ else
+ {
+ keysState[(int)key] = rawKeyboardState[index] == 1;
+ }
+ }
+
+ return new KeyboardStateSnapshot(keysState);
+ }
+
+ private static float ConvertRawStickValue(short value)
+ {
+ const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
+
+ return value * ConvertRate;
+ }
+
+ private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig)
+ {
+ short stickX = 0;
+ short stickY = 0;
+
+ if (snapshot.IsPressed((Key)stickConfig.StickUp))
+ {
+ stickY += 1;
+ }
+
+ if (snapshot.IsPressed((Key)stickConfig.StickDown))
+ {
+ stickY -= 1;
+ }
+
+ if (snapshot.IsPressed((Key)stickConfig.StickRight))
+ {
+ stickX += 1;
+ }
+
+ if (snapshot.IsPressed((Key)stickConfig.StickLeft))
+ {
+ stickX -= 1;
+ }
+
+ Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY));
+
+ return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
+ }
+
+ public GamepadStateSnapshot GetMappedStateSnapshot()
+ {
+ KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
+ GamepadStateSnapshot result = default;
+
+ lock (_userMappingLock)
+ {
+ if (!HasConfiguration)
+ {
+ return result;
+ }
+
+ foreach (ButtonMappingEntry entry in _buttonsUserMapping)
+ {
+ if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound)
+ {
+ continue;
+ }
+
+ // Do not touch state of button already pressed
+ if (!result.IsPressed(entry.To))
+ {
+ result.SetPressed(entry.To, rawState.IsPressed(entry.From));
+ }
+ }
+
+ (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
+ (short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
+
+ result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
+ result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
+ }
+
+ return result;
+ }
+
+ public GamepadStateSnapshot GetStateSnapshot()
+ {
+ throw new NotSupportedException();
+ }
+
+ public (float, float) GetStick(StickInputId inputId)
+ {
+ throw new NotSupportedException();
+ }
+
+ public bool IsPressed(GamepadButtonInputId inputId)
+ {
+ throw new NotSupportedException();
+ }
+
+ public bool IsPressed(Key key)
+ {
+ // We only implement GetKeyboardStateSnapshot.
+ throw new NotSupportedException();
+ }
+
+ public void SetConfiguration(InputConfig configuration)
+ {
+ lock (_userMappingLock)
+ {
+ _configuration = (StandardKeyboardInputConfig)configuration;
+
+ // First clear the buttons mapping
+ _buttonsUserMapping.Clear();
+
+ // Then configure left joycon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
+
+ // Finally configure right joycon
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
+ _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
+ }
+ }
+
+ public void SetTriggerThreshold(float triggerThreshold)
+ {
+ // No operations
+ }
+
+ public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
+ {
+ // No operations
+ }
+
+ public Vector3 GetMotionData(MotionInputId inputId)
+ {
+ // No operations
+
+ return Vector3.Zero;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs b/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs
new file mode 100644
index 00000000..e9361c24
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs
@@ -0,0 +1,54 @@
+using Ryujinx.SDL2.Common;
+using System;
+
+namespace Ryujinx.Input.SDL2
+{
+ public class SDL2KeyboardDriver : IGamepadDriver
+ {
+ public SDL2KeyboardDriver()
+ {
+ SDL2Driver.Instance.Initialize();
+ }
+
+ public string DriverName => "SDL2";
+
+ private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
+
+ public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
+
+ public event Action<string> OnGamepadConnected
+ {
+ add { }
+ remove { }
+ }
+
+ public event Action<string> OnGamepadDisconnected
+ {
+ add { }
+ remove { }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ SDL2Driver.Instance.Dispose();
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ public IGamepad GetGamepad(string id)
+ {
+ if (!_keyboardIdentifers[0].Equals(id))
+ {
+ return null;
+ }
+
+ return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
+ }
+ }
+} \ No newline at end of file