diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-02-22 16:58:33 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-22 16:58:33 -0300 |
| commit | d4d0a48bfe89d6e8e12ce16829bb2c440b56007c (patch) | |
| tree | 2376566ed2c06181b3dbc547b1f99f5b533d918b /src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs | |
| parent | 57d8afd0c99bb43d1ba1e3cc630d257c5da92741 (diff) | |
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC
* Migrate audout
* Migrate audin
* Migrate hwopus
* Bye bye old audio service
* Switch volume control to IHardwareDeviceDriver
* Somewhat unrelated changes
* Remove Concentus reference from HLE
* Implement OpenAudioRendererForManualExecution
* Remove SetVolume/GetVolume methods that are not necessary
* Remove SetVolume/GetVolume methods that are not necessary (2)
* Fix incorrect volume update
* PR feedback
* PR feedback
* Stub audrec
* Init outParameter
* Make FinalOutputRecorderParameter/Internal readonly
* Make FinalOutputRecorder IDisposable
* Fix HardwareOpusDecoderManager parameter buffers
* Opus work buffer size and error handling improvements
* Add AudioInProtocolName enum
* Fix potential divisions by zero
Diffstat (limited to 'src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs')
| -rw-r--r-- | src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs b/src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs new file mode 100644 index 00000000..efa8d5bc --- /dev/null +++ b/src/Ryujinx.Horizon/Sdk/Audio/AudioEvent.cs @@ -0,0 +1,50 @@ +using Ryujinx.Audio.Integration; +using Ryujinx.Horizon.Common; +using Ryujinx.Horizon.Sdk.OsTypes; +using System; + +namespace Ryujinx.Horizon.Sdk.Audio +{ + class AudioEvent : IWritableEvent, IDisposable + { + private SystemEventType _systemEvent; + private readonly IExternalEvent _externalEvent; + + public AudioEvent() + { + Os.CreateSystemEvent(out _systemEvent, EventClearMode.ManualClear, interProcess: true); + + // We need to do this because the event will be signalled from a different thread. + _externalEvent = HorizonStatic.Syscall.GetExternalEvent(Os.GetWritableHandleOfSystemEvent(ref _systemEvent)); + } + + public void Signal() + { + _externalEvent.Signal(); + } + + public void Clear() + { + _externalEvent.Clear(); + } + + public int GetReadableHandle() + { + return Os.GetReadableHandleOfSystemEvent(ref _systemEvent); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + Os.DestroySystemEvent(ref _systemEvent); + } + } + + public void Dispose() + { + Dispose(disposing: true); + GC.SuppressFinalize(this); + } + } +} |
