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authorMary <mary@mary.zone>2023-07-06 18:08:14 +0200
committerGitHub <noreply@github.com>2023-07-06 18:08:14 +0200
commit8a363b5df2387bd254a3dd48bfd3c9884ff74dab (patch)
treefbe6f52943b04febdad14be7934881502af8a4a2 /src/Ryujinx.Headless.SDL2
parent2b5abac809dacb351ec69e322732d45ea01a4d65 (diff)
Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439)
This reverts commit 2b5abac809dacb351ec69e322732d45ea01a4d65.
Diffstat (limited to 'src/Ryujinx.Headless.SDL2')
-rw-r--r--src/Ryujinx.Headless.SDL2/Program.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs
index ffcac9ed..98cc5abf 100644
--- a/src/Ryujinx.Headless.SDL2/Program.cs
+++ b/src/Ryujinx.Headless.SDL2/Program.cs
@@ -195,6 +195,8 @@ namespace Ryujinx.Headless.SDL2
}
else
{
+ bool isNintendoStyle = gamepadName.Contains("Nintendo");
+
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
@@ -230,10 +232,10 @@ namespace Ryujinx.Headless.SDL2
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
- ButtonA = ConfigGamepadInputId.B,
- ButtonB = ConfigGamepadInputId.A,
- ButtonX = ConfigGamepadInputId.Y,
- ButtonY = ConfigGamepadInputId.X,
+ ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
+ ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
+ ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
+ ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,