diff options
| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2024-01-29 19:58:18 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-29 19:58:18 +0100 |
| commit | 70fcba39de34fc211d09da12783898161724b0dc (patch) | |
| tree | 9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Headless.SDL2/Program.cs | |
| parent | 7795b662a9b6054343195db9fc221a920509c1be (diff) | |
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/Program.cs')
| -rw-r--r-- | src/Ryujinx.Headless.SDL2/Program.cs | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs index e545079b..6eaa1b86 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx.Headless.SDL2/Program.cs @@ -61,7 +61,7 @@ namespace Ryujinx.Headless.SDL2 static void Main(string[] args) { - Version = ReleaseInformation.GetVersion(); + Version = ReleaseInformation.Version; // Make process DPI aware for proper window sizing on high-res screens. ForceDpiAware.Windows(); @@ -427,11 +427,26 @@ namespace Ryujinx.Headless.SDL2 if (!option.DisableFileLog) { - Logger.AddTarget(new AsyncLogTargetWrapper( - new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"), - 1000, - AsyncLogTargetOverflowAction.Block - )); + FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory); + + if (logFile == null) + { + logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath); + + if (logFile == null) + { + Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable."); + } + } + + if (logFile != null) + { + Logger.AddTarget(new AsyncLogTargetWrapper( + new FileLogTarget("file", logFile), + 1000, + AsyncLogTargetOverflowAction.Block + )); + } } // Setup graphics configuration |
