diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-01-18 14:17:38 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-18 14:17:38 -0300 |
| commit | 870d9599cc056e515dd63620fd10bf9fee4992ee (patch) | |
| tree | 419862e34e111e69c6bf5acdfb96f026e75c8729 /src/Ryujinx.HLE | |
| parent | 2dbbc9bc05998baa94d7b1953d9e0ffc7f1651f8 (diff) | |
Change shader cache init wait method (#6131)
* Change shader cache init wait method
* Make field readonly
Diffstat (limited to 'src/Ryujinx.HLE')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/ArmProcessContext.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.HLE/HOS/ArmProcessContext.cs b/src/Ryujinx.HLE/HOS/ArmProcessContext.cs index ff218546..4de00978 100644 --- a/src/Ryujinx.HLE/HOS/ArmProcessContext.cs +++ b/src/Ryujinx.HLE/HOS/ArmProcessContext.cs @@ -57,6 +57,8 @@ namespace Ryujinx.HLE.HOS public void Execute(IExecutionContext context, ulong codeAddress) { + // We must wait until shader cache is loaded, among other things, before executing CPU code. + _gpuContext.WaitUntilGpuReady(); _cpuContext.Execute(context, codeAddress); } |
