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authorAlex Barney <thealexbarney@gmail.com>2023-10-22 16:30:46 -0700
committerGitHub <noreply@github.com>2023-10-22 20:30:46 -0300
commitd773d5152e685a164a6eb9f419873ef1908364f7 (patch)
tree7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs
parent33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff)
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs
index 4c5c5624..66020d57 100644
--- a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs
+++ b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IFileSystem.cs
@@ -1,6 +1,7 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
+using LibHac.Fs.Fsa;
using Path = LibHac.FsSrv.Sf.Path;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
@@ -202,6 +203,16 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
return (ResultCode)result.Value;
}
+ [CommandCmif(16)]
+ public ResultCode GetFileSystemAttribute(ServiceCtx context)
+ {
+ Result result = _fileSystem.Get.GetFileSystemAttribute(out FileSystemAttribute attribute);
+
+ context.ResponseData.Write(SpanHelpers.AsReadOnlyByteSpan(in attribute));
+
+ return (ResultCode)result.Value;
+ }
+
protected override void Dispose(bool isDisposing)
{
if (isDisposing)