diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-02-22 16:58:33 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-22 16:58:33 -0300 |
| commit | d4d0a48bfe89d6e8e12ce16829bb2c440b56007c (patch) | |
| tree | 2376566ed2c06181b3dbc547b1f99f5b533d918b /src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs | |
| parent | 57d8afd0c99bb43d1ba1e3cc630d257c5da92741 (diff) | |
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC
* Migrate audout
* Migrate audin
* Migrate hwopus
* Bye bye old audio service
* Switch volume control to IHardwareDeviceDriver
* Somewhat unrelated changes
* Remove Concentus reference from HLE
* Implement OpenAudioRendererForManualExecution
* Remove SetVolume/GetVolume methods that are not necessary
* Remove SetVolume/GetVolume methods that are not necessary (2)
* Fix incorrect volume update
* PR feedback
* PR feedback
* Stub audrec
* Init outParameter
* Make FinalOutputRecorderParameter/Internal readonly
* Make FinalOutputRecorder IDisposable
* Fix HardwareOpusDecoderManager parameter buffers
* Opus work buffer size and error handling improvements
* Add AudioInProtocolName enum
* Fix potential divisions by zero
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs b/src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs deleted file mode 100644 index 4e67303d..00000000 --- a/src/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs +++ /dev/null @@ -1,34 +0,0 @@ -using Ryujinx.Audio.Common; -using Ryujinx.HLE.HOS.Kernel.Threading; -using System; - -namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn -{ - interface IAudioIn : IDisposable - { - AudioDeviceState GetState(); - - ResultCode Start(); - - ResultCode Stop(); - - ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer); - - // NOTE: This is broken by design... not quite sure what it's used for (if anything in production). - ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle); - - KEvent RegisterBufferEvent(); - - ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount); - - bool ContainsBuffer(ulong bufferTag); - - uint GetBufferCount(); - - bool FlushBuffers(); - - void SetVolume(float volume); - - float GetVolume(); - } -} |
