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| author | Alex Barney <thealexbarney@gmail.com> | 2023-10-22 16:30:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-22 20:30:46 -0300 |
| commit | d773d5152e685a164a6eb9f419873ef1908364f7 (patch) | |
| tree | 7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.HLE/HOS/ModLoader.cs | |
| parent | 33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff) | |
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0
- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.
* Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.HLE/HOS/ModLoader.cs')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/ModLoader.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs index 6706006c..834bc059 100644 --- a/src/Ryujinx.HLE/HOS/ModLoader.cs +++ b/src/Ryujinx.HLE/HOS/ModLoader.cs @@ -533,7 +533,9 @@ namespace Ryujinx.HLE.HOS Logger.Info?.Print(LogClass.ModLoader, "Using replacement ExeFS partition"); - exefs = new PartitionFileSystem(mods.ExefsContainers[0].Path.OpenRead().AsStorage()); + var pfs = new PartitionFileSystem(); + pfs.Initialize(mods.ExefsContainers[0].Path.OpenRead().AsStorage()).ThrowIfFailure(); + exefs = pfs; return true; } |
