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authorAlex Barney <thealexbarney@gmail.com>2023-10-22 16:30:46 -0700
committerGitHub <noreply@github.com>2023-10-22 20:30:46 -0300
commitd773d5152e685a164a6eb9f419873ef1908364f7 (patch)
tree7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.HLE/HOS/ModLoader.cs
parent33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff)
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.HLE/HOS/ModLoader.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/ModLoader.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs
index 6706006c..834bc059 100644
--- a/src/Ryujinx.HLE/HOS/ModLoader.cs
+++ b/src/Ryujinx.HLE/HOS/ModLoader.cs
@@ -533,7 +533,9 @@ namespace Ryujinx.HLE.HOS
Logger.Info?.Print(LogClass.ModLoader, "Using replacement ExeFS partition");
- exefs = new PartitionFileSystem(mods.ExefsContainers[0].Path.OpenRead().AsStorage());
+ var pfs = new PartitionFileSystem();
+ pfs.Initialize(mods.ExefsContainers[0].Path.OpenRead().AsStorage()).ThrowIfFailure();
+ exefs = pfs;
return true;
}