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authorIsaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>2024-04-17 22:52:12 +0100
committerGitHub <noreply@github.com>2024-04-17 18:52:12 -0300
commit446f2854a5af18aef7151f95d64e0fe66a3498b8 (patch)
tree2d92deeffc089cdad97ed49d13b0e858ddabd404 /src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs
parent8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (diff)
Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs')
-rw-r--r--src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs b/src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs
index 6712657f..d0b8266f 100644
--- a/src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs
+++ b/src/Ryujinx.Gtk3/UI/Windows/ControllerWindow.cs
@@ -10,6 +10,7 @@ using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using Ryujinx.Input.GTK3;
using Ryujinx.UI.Common.Configuration;
+using Ryujinx.UI.Helper;
using Ryujinx.UI.Widgets;
using System;
using System.Collections.Generic;
@@ -17,6 +18,7 @@ using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Threading;
+using Button = Ryujinx.Input.Button;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using GUI = Gtk.Builder.ObjectAttribute;
@@ -887,13 +889,13 @@ namespace Ryujinx.UI.Windows
Thread.Sleep(10);
assigner.ReadInput();
- if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
+ if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.IsAnyButtonPressed() || assigner.ShouldCancel())
{
break;
}
}
- string pressedButton = assigner.GetPressedButton();
+ string pressedButton = ButtonHelper.ToString(assigner.GetPressedButton() ?? new Button(Input.Key.Unknown));
Application.Invoke(delegate
{