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authorriperiperi <rhy3756547@hotmail.com>2024-09-02 01:28:16 +0100
committerGitHub <noreply@github.com>2024-09-01 21:28:16 -0300
commitca59c3f4998e2d1beb3b0d0214611e3332238557 (patch)
tree38d1a2e2c0b4a906b258ee2e988256299e3e866d /src/Ryujinx.Gtk3/Program.cs
parentfdd7ee791cd37546390856f38eab16ea78451742 (diff)
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
Diffstat (limited to 'src/Ryujinx.Gtk3/Program.cs')
-rw-r--r--src/Ryujinx.Gtk3/Program.cs23
1 files changed, 7 insertions, 16 deletions
diff --git a/src/Ryujinx.Gtk3/Program.cs b/src/Ryujinx.Gtk3/Program.cs
index 8bad1a0c..2d350374 100644
--- a/src/Ryujinx.Gtk3/Program.cs
+++ b/src/Ryujinx.Gtk3/Program.cs
@@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
+using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
@@ -41,9 +42,6 @@ namespace Ryujinx
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
- [LibraryImport("libc", SetLastError = true)]
- private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
-
private const uint MbIconWarning = 0x30;
static Program()
@@ -105,8 +103,7 @@ namespace Ryujinx
throw new NotSupportedException("Failed to initialize multi-threading support.");
}
- Environment.SetEnvironmentVariable("GDK_BACKEND", "x11");
- setenv("GDK_BACKEND", "x11", 1);
+ OsUtils.SetEnvironmentVariableNoCaching("GDK_BACKEND", "x11");
}
if (OperatingSystem.IsMacOS())
@@ -125,19 +122,13 @@ namespace Ryujinx
resourcesDataDir = baseDirectory;
}
- static void SetEnvironmentVariableNoCaching(string key, string value)
- {
- int res = setenv(key, value, 1);
- Debug.Assert(res != -1);
- }
-
// On macOS, GTK3 needs XDG_DATA_DIRS to be set, otherwise it will try searching for "gschemas.compiled" in system directories.
- SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
+ OsUtils.SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
// On macOS, GTK3 needs GDK_PIXBUF_MODULE_FILE to be set, otherwise it will try searching for "loaders.cache" in system directories.
- SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
+ OsUtils.SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
- SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
+ OsUtils.SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
}
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
@@ -233,9 +224,9 @@ namespace Ryujinx
// Logging system information.
PrintSystemInfo();
- // Enable OGL multithreading on the driver, when available.
+ // Enable OGL multithreading on the driver, and some other flags.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
- DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
+ DriverUtilities.InitDriverConfig(threadingMode == BackendThreading.Off);
// Initialize Gtk.
Application.Init();