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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-05-17 21:58:03 +0200
committerGitHub <noreply@github.com>2024-05-17 16:58:03 -0300
commit8f51938e2b22ee438ce8f849cc9258026ec5da29 (patch)
tree6fb3f1bebb63000de9290489521794dec4fa1de9 /src/Ryujinx.Gtk3/Input
parent4d84df94873a070f6f5c199438f957b24d8cf8a9 (diff)
Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)
* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null
Diffstat (limited to 'src/Ryujinx.Gtk3/Input')
-rw-r--r--src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
index e502254b..bd71c793 100644
--- a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
+++ b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
@@ -81,6 +81,11 @@ namespace Ryujinx.Input.GTK3
return _pressedKeys.Contains(nativeKey);
}
+ public void Clear()
+ {
+ _pressedKeys.Clear();
+ }
+
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))