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| author | riperiperi <rhy3756547@hotmail.com> | 2024-09-02 01:28:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-01 21:28:16 -0300 |
| commit | ca59c3f4998e2d1beb3b0d0214611e3332238557 (patch) | |
| tree | 38d1a2e2c0b4a906b258ee2e988256299e3e866d /src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | |
| parent | fdd7ee791cd37546390856f38eab16ea78451742 (diff) | |
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements
This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:
- Partial use of VK_EXT_attachment_feedback_loop_layout
- All renderable textures have AttachmentFeedbackLoopBitExt
- Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )
TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors
* Mark field readonly
* Add feedback loop dynamic state
* fix: add MoltenVK resolver workaround
fix: add MoltenVK resolver workaround
* Formatting
* Fix more complaints
* RADV dcc workaround
* Use dynamic state properly, cleanup.
* Use aspects flags in more places
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index c9ce678b..33e41ab4 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Vulkan internal KhrPushDescriptor PushDescriptorApi { get; private set; } internal ExtTransformFeedback TransformFeedbackApi { get; private set; } internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; } + internal ExtAttachmentFeedbackLoopDynamicState DynamicFeedbackLoopApi { get; private set; } internal uint QueueFamilyIndex { get; private set; } internal Queue Queue { get; private set; } @@ -149,6 +150,11 @@ namespace Ryujinx.Graphics.Vulkan DrawIndirectCountApi = drawIndirectCountApi; } + if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtAttachmentFeedbackLoopDynamicState dynamicFeedbackLoopApi)) + { + DynamicFeedbackLoopApi = dynamicFeedbackLoopApi; + } + if (maxQueueCount >= 2) { Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue); @@ -243,6 +249,16 @@ namespace Ryujinx.Graphics.Vulkan SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt, }; + PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoop = new() + { + SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt, + }; + + PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoop = new() + { + SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt, + }; + PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new() { SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr, @@ -279,6 +295,22 @@ namespace Ryujinx.Graphics.Vulkan features2.PNext = &featuresDepthClipControl; } + bool supportsAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout"); + + if (supportsAttachmentFeedbackLoop) + { + featuresAttachmentFeedbackLoop.PNext = features2.PNext; + features2.PNext = &featuresAttachmentFeedbackLoop; + } + + bool supportsDynamicAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state"); + + if (supportsDynamicAttachmentFeedbackLoop) + { + featuresDynamicAttachmentFeedbackLoop.PNext = features2.PNext; + features2.PNext = &featuresDynamicAttachmentFeedbackLoop; + } + bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset"); if (usePortability) @@ -401,6 +433,8 @@ namespace Ryujinx.Graphics.Vulkan _physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"), _physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName), supportsDepthClipControl && featuresDepthClipControl.DepthClipControl, + supportsAttachmentFeedbackLoop && featuresAttachmentFeedbackLoop.AttachmentFeedbackLoopLayout, + supportsDynamicAttachmentFeedbackLoop && featuresDynamicAttachmentFeedbackLoop.AttachmentFeedbackLoopDynamicState, propertiesSubgroup.SubgroupSize, supportedSampleCounts, portabilityFlags, |
