diff options
| author | MutantAura <44103205+MutantAura@users.noreply.github.com> | 2024-03-27 17:55:34 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-27 14:55:34 -0300 |
| commit | 7124d679fd4345f2ed517e77ab40d90e6bef9650 (patch) | |
| tree | 9c7a60b2384c64937eae18fa0bf2d681219a8c7b /src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | |
| parent | b323a017385ac6e08db4025fe4ef1bfbb41607ab (diff) | |
UI: Friendly driver name reporting. (#6530)
* Implement friendly VkDriverID names for UI.
* Capitalise NVIDIA
* Prefer vendor name on macOS
* Typo fix
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index ede54a6f..d1afeaea 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -313,8 +313,6 @@ namespace Ryujinx.Graphics.Vulkan var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties); - string vendorName = VendorUtils.GetNameFromId(properties.VendorID); - Vendor = VendorUtils.FromId(properties.VendorID); IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows(); @@ -326,8 +324,9 @@ namespace Ryujinx.Graphics.Vulkan Vendor == Vendor.Broadcom || Vendor == Vendor.ImgTec; - GpuVendor = vendorName; - GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available. + GpuVendor = VendorUtils.GetNameFromId(properties.VendorID); + GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ? + VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred. fixed (byte* deviceName = properties.DeviceName) { |
