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authorriperiperi <rhy3756547@hotmail.com>2024-07-18 00:21:32 +0100
committerGitHub <noreply@github.com>2024-07-17 20:21:32 -0300
commit1a919e99b29fff4e2158e622cb3dfbee21293b6d (patch)
tree00f1f3263411b96301be80b26a3b10967374328e /src/Ryujinx.Graphics.Vulkan/TextureView.cs
parentf77bebac80bd2fcbee72b00845e56faf3de3bad6 (diff)
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/TextureView.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/TextureView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureView.cs b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
index 52066802..eb612da7 100644
--- a/src/Ryujinx.Graphics.Vulkan/TextureView.cs
+++ b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
@@ -993,7 +993,7 @@ namespace Ryujinx.Graphics.Vulkan
throw new NotImplementedException();
}
- public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
+ public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,
CommandBufferScoped cbs,
@@ -1006,7 +1006,7 @@ namespace Ryujinx.Graphics.Vulkan
rpHolder = new RenderPassHolder(gd, device, key, fb);
}
- return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
+ return (rpHolder, rpHolder.GetFramebuffer(gd, cbs, fb));
}
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)