diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
| commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
| tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.Vulkan/SyncManager.cs | |
| parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) | |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/SyncManager.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/SyncManager.cs | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/SyncManager.cs b/src/Ryujinx.Graphics.Vulkan/SyncManager.cs index 432d224f..b3f6e8e5 100644 --- a/src/Ryujinx.Graphics.Vulkan/SyncManager.cs +++ b/src/Ryujinx.Graphics.Vulkan/SyncManager.cs @@ -125,24 +125,29 @@ namespace Ryujinx.Graphics.Vulkan if (result != null) { - lock (result) + if (result.Waitable == null) { - if (result.Waitable == null) - { - return; - } + return; + } - long beforeTicks = Stopwatch.GetTimestamp(); + long beforeTicks = Stopwatch.GetTimestamp(); - if (result.NeedsFlush(FlushId)) + if (result.NeedsFlush(FlushId)) + { + _gd.InterruptAction(() => { - _gd.InterruptAction(() => + if (result.NeedsFlush(FlushId)) { - if (result.NeedsFlush(FlushId)) - { - _gd.FlushAllCommands(); - } - }); + _gd.FlushAllCommands(); + } + }); + } + + lock (result) + { + if (result.Waitable == null) + { + return; } bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000); |
