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authorgdkchan <gab.dark.100@gmail.com>2023-05-21 14:04:21 -0300
committerGitHub <noreply@github.com>2023-05-21 14:04:21 -0300
commit5626f2ca1c49342b20772224f956147df6957b5a (patch)
tree9e60d080754e3686d75cc8606db5967126d2c1b9 /src/Ryujinx.Graphics.Vulkan/Shader.cs
parent402f05b8ef013807997589ecc0a8ff50267dcd23 (diff)
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/Shader.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Shader.cs b/src/Ryujinx.Graphics.Vulkan/Shader.cs
index ca99ebf0..d853bb04 100644
--- a/src/Ryujinx.Graphics.Vulkan/Shader.cs
+++ b/src/Ryujinx.Graphics.Vulkan/Shader.cs
@@ -26,8 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
public ShaderStageFlags StageFlags => _stage;
- public ShaderBindings Bindings { get; }
-
public ProgramLinkStatus CompileStatus { private set; get; }
public readonly Task CompileTask;
@@ -36,7 +34,6 @@ namespace Ryujinx.Graphics.Vulkan
{
_api = api;
_device = device;
- Bindings = shaderSource.Bindings;
CompileStatus = ProgramLinkStatus.Incomplete;