diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs | 76 |
1 files changed, 41 insertions, 35 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs index f388d9e8..fb1f0a5f 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs @@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan { class PipelineLayoutCacheEntry { - // Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts. - // It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically. - private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets; - private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets; - private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets; - private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets; - - private const int MaxPoolSizesPerSet = 2; + private const int MaxPoolSizesPerSet = 8; private readonly VulkanRenderer _gd; private readonly Device _device; @@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan public PipelineLayout PipelineLayout { get; } private readonly int[] _consumedDescriptorsPerSet; + private readonly DescriptorPoolSize[][] _poolSizes; + + private readonly DescriptorSetManager _descriptorSetManager; private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache; private List<Auto<DescriptorSetCollection>>[] _currentDsCache; @@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan (DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors); _consumedDescriptorsPerSet = new int[setDescriptors.Count]; + _poolSizes = new DescriptorPoolSize[setDescriptors.Count][]; + + Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet]; for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++) { @@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan } _consumedDescriptorsPerSet[setIndex] = count; + _poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray(); } if (usePushDescriptors) @@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan _pdDescriptors = setDescriptors[0]; _pdTemplates = new(); } + + _descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count); } public void UpdateCommandBufferIndex(int commandBufferIndex) @@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan int index = _dsCacheCursor[setIndex]++; if (index == list.Count) { - Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet]; - poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex); - - int consumedDescriptors = _consumedDescriptorsPerSet[setIndex]; - - var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet( + var dsc = _descriptorSetManager.AllocateDescriptorSet( _gd.Api, DescriptorSetLayouts[setIndex], - poolSizes, + _poolSizes[setIndex], setIndex, - consumedDescriptors, + _consumedDescriptorsPerSet[setIndex], false); list.Add(dsc); @@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan return list[index]; } - private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex) + private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier) { - int count = 1; + int count = 0; - switch (setIndex) + for (int index = 0; index < setDescriptor.Descriptors.Count; index++) { - case PipelineBase.UniformSetIndex: - output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity); - break; - case PipelineBase.StorageSetIndex: - output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity); - break; - case PipelineBase.TextureSetIndex: - output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity); - output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity); - count = 2; - break; - case PipelineBase.ImageSetIndex: - output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity); - output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity); - count = 2; - break; + ResourceDescriptor descriptor = setDescriptor.Descriptors[index]; + DescriptorType descriptorType = descriptor.Type.Convert(); + + bool found = false; + + for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++) + { + if (output[poolSizeIndex].Type == descriptorType) + { + output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier; + found = true; + break; + } + } + + if (!found) + { + output[count++] = new DescriptorPoolSize() + { + Type = descriptorType, + DescriptorCount = (uint)descriptor.Count, + }; + } } return output[..count]; @@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan { _gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null); } + + _descriptorSetManager.Dispose(); } } |
