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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Vulkan/FormatConverter.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/FormatConverter.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/FormatConverter.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/FormatConverter.cs b/src/Ryujinx.Graphics.Vulkan/FormatConverter.cs
new file mode 100644
index 00000000..33472ae4
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/FormatConverter.cs
@@ -0,0 +1,49 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ class FormatConverter
+ {
+ public static void ConvertD24S8ToD32FS8(Span<byte> output, ReadOnlySpan<byte> input)
+ {
+ const float UnormToFloat = 1f / 0xffffff;
+
+ Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+ ReadOnlySpan<uint> inputUint = MemoryMarshal.Cast<byte, uint>(input);
+
+ int i = 0;
+
+ for (; i < inputUint.Length; i++)
+ {
+ uint depthStencil = inputUint[i];
+ uint depth = depthStencil >> 8;
+ uint stencil = depthStencil & 0xff;
+
+ int j = i * 2;
+
+ outputUint[j] = (uint)BitConverter.SingleToInt32Bits(depth * UnormToFloat);
+ outputUint[j + 1] = stencil;
+ }
+ }
+
+ public static void ConvertD32FS8ToD24S8(Span<byte> output, ReadOnlySpan<byte> input)
+ {
+ Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+ ReadOnlySpan<uint> inputUint = MemoryMarshal.Cast<byte, uint>(input);
+
+ int i = 0;
+
+ for (; i < inputUint.Length; i += 2)
+ {
+ float depth = BitConverter.Int32BitsToSingle((int)inputUint[i]);
+ uint stencil = inputUint[i + 1];
+ uint depthStencil = (Math.Clamp((uint)(depth * 0xffffff), 0, 0xffffff) << 8) | (stencil & 0xff);
+
+ int j = i >> 1;
+
+ outputUint[j] = depthStencil;
+ }
+ }
+ }
+}