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authorriperiperi <rhy3756547@hotmail.com>2024-02-17 00:41:30 +0000
committerGitHub <noreply@github.com>2024-02-16 21:41:30 -0300
commit4218311e6aa2a6b134e56f4206f9ef87d863419e (patch)
tree5f08a48c00545dd100b91eb520e6bebe5083e021 /src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs
parente37735ed2630a807c709d2d3e2099f6c1f2b10fe (diff)
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs
index 1eb9dce7..88db7e76 100644
--- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs
+++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplateUpdater.cs
@@ -52,11 +52,23 @@ namespace Ryujinx.Graphics.Vulkan
return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, template.Size));
}
+ public DescriptorSetTemplateWriter Begin(int maxSize)
+ {
+ EnsureSize(maxSize);
+
+ return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, maxSize));
+ }
+
public void Commit(VulkanRenderer gd, Device device, DescriptorSet set)
{
gd.Api.UpdateDescriptorSetWithTemplate(device, set, _activeTemplate.Template, _data.Pointer);
}
+ public void CommitPushDescriptor(VulkanRenderer gd, CommandBufferScoped cbs, DescriptorSetTemplate template, PipelineLayout layout)
+ {
+ gd.PushDescriptorApi.CmdPushDescriptorSetWithTemplate(cbs.CommandBuffer, template.Template, layout, 0, _data.Pointer);
+ }
+
public void Dispose()
{
_data?.Dispose();