diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Vic/Blender.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Vic/Blender.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vic/Blender.cs | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vic/Blender.cs b/src/Ryujinx.Graphics.Vic/Blender.cs new file mode 100644 index 00000000..e49b5903 --- /dev/null +++ b/src/Ryujinx.Graphics.Vic/Blender.cs @@ -0,0 +1,278 @@ +using Ryujinx.Graphics.Vic.Image; +using Ryujinx.Graphics.Vic.Types; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.Arm; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Graphics.Vic +{ + static class Blender + { + public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect) + { + int x1 = targetRect.X; + int y1 = targetRect.Y; + int x2 = Math.Min(src.Width, x1 + targetRect.Width); + int y2 = Math.Min(src.Height, y1 + targetRect.Height); + + if (((x1 | x2) & 3) == 0) + { + if (Sse41.IsSupported) + { + BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2); + return; + } + else if (AdvSimd.IsSupported) + { + BlendOneAdvSimd(dst, src, ref slot, x1, y1, x2, y2); + return; + } + } + + for (int y = y1; y < y2; y++) + { + for (int x = x1; x < x2; x++) + { + int inR = src.GetR(x, y); + int inG = src.GetG(x, y); + int inB = src.GetB(x, y); + + MatrixMultiply(ref slot.ColorMatrixStruct, inR, inG, inB, out int r, out int g, out int b); + + r = Math.Clamp(r, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + g = Math.Clamp(g, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + b = Math.Clamp(b, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + + dst.SetR(x, y, (ushort)r); + dst.SetG(x, y, (ushort)g); + dst.SetB(x, y, (ushort)b); + dst.SetA(x, y, src.GetA(x, y)); + } + } + } + + private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2) + { + Debug.Assert(((x1 | x2) & 3) == 0); + + ref MatrixStruct mtx = ref slot.ColorMatrixStruct; + + int one = 1 << (mtx.MatrixRShift + 8); + + Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0); + Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0); + Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one); + Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0); + + Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift); + Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow); + Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh); + + fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data) + { + Pixel* ip = srcPtr; + Pixel* op = dstPtr; + + for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width) + { + for (int x = x1; x < x2; x += 4) + { + Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x)); + Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1)); + Vector128<int> pixel3 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 2)); + Vector128<int> pixel4 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 3)); + + Vector128<ushort> pixel12, pixel34; + + if (mtx.MatrixEnable) + { + pixel12 = Sse41.PackUnsignedSaturate( + MatrixMultiplySse41(pixel1, col1, col2, col3, col4, rShift), + MatrixMultiplySse41(pixel2, col1, col2, col3, col4, rShift)); + pixel34 = Sse41.PackUnsignedSaturate( + MatrixMultiplySse41(pixel3, col1, col2, col3, col4, rShift), + MatrixMultiplySse41(pixel4, col1, col2, col3, col4, rShift)); + } + else + { + pixel12 = Sse41.PackUnsignedSaturate(pixel1, pixel2); + pixel34 = Sse41.PackUnsignedSaturate(pixel3, pixel4); + } + + pixel12 = Sse41.Min(pixel12, clMax); + pixel34 = Sse41.Min(pixel34, clMax); + pixel12 = Sse41.Max(pixel12, clMin); + pixel34 = Sse41.Max(pixel34, clMin); + + Sse2.Store((ushort*)(op + (uint)x + 0), pixel12); + Sse2.Store((ushort*)(op + (uint)x + 2), pixel34); + } + } + } + } + + private unsafe static void BlendOneAdvSimd(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2) + { + Debug.Assert(((x1 | x2) & 3) == 0); + + ref MatrixStruct mtx = ref slot.ColorMatrixStruct; + + Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0); + Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0); + Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, 0); + Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0); + + Vector128<int> rShift = Vector128.Create(-mtx.MatrixRShift); + Vector128<int> selMask = Vector128.Create(0, 0, 0, -1); + Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow); + Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh); + + fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data) + { + Pixel* ip = srcPtr; + Pixel* op = dstPtr; + + if (mtx.MatrixEnable) + { + for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width) + { + for (int x = x1; x < x2; x += 4) + { + Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x)); + Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2)); + + Vector128<uint> pixel1 = AdvSimd.ZeroExtendWideningLower(pixel12.GetLower()); + Vector128<uint> pixel2 = AdvSimd.ZeroExtendWideningUpper(pixel12); + Vector128<uint> pixel3 = AdvSimd.ZeroExtendWideningLower(pixel34.GetLower()); + Vector128<uint> pixel4 = AdvSimd.ZeroExtendWideningUpper(pixel34); + + Vector128<int> t1 = MatrixMultiplyAdvSimd(pixel1.AsInt32(), col1, col2, col3, col4, rShift, selMask); + Vector128<int> t2 = MatrixMultiplyAdvSimd(pixel2.AsInt32(), col1, col2, col3, col4, rShift, selMask); + Vector128<int> t3 = MatrixMultiplyAdvSimd(pixel3.AsInt32(), col1, col2, col3, col4, rShift, selMask); + Vector128<int> t4 = MatrixMultiplyAdvSimd(pixel4.AsInt32(), col1, col2, col3, col4, rShift, selMask); + + Vector64<ushort> lower1 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t1); + Vector64<ushort> lower3 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t3); + + pixel12 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower1, t2); + pixel34 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower3, t4); + + pixel12 = AdvSimd.Min(pixel12, clMax); + pixel34 = AdvSimd.Min(pixel34, clMax); + pixel12 = AdvSimd.Max(pixel12, clMin); + pixel34 = AdvSimd.Max(pixel34, clMin); + + AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12); + AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34); + } + } + } + else + { + for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width) + { + for (int x = x1; x < x2; x += 4) + { + Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x)); + Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2)); + + pixel12 = AdvSimd.Min(pixel12, clMax); + pixel34 = AdvSimd.Min(pixel34, clMax); + pixel12 = AdvSimd.Max(pixel12, clMin); + pixel34 = AdvSimd.Max(pixel34, clMin); + + AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12); + AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34); + } + } + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void MatrixMultiply(ref MatrixStruct mtx, int x, int y, int z, out int r, out int g, out int b) + { + if (mtx.MatrixEnable) + { + r = x * mtx.MatrixCoeff00 + y * mtx.MatrixCoeff01 + z * mtx.MatrixCoeff02; + g = x * mtx.MatrixCoeff10 + y * mtx.MatrixCoeff11 + z * mtx.MatrixCoeff12; + b = x * mtx.MatrixCoeff20 + y * mtx.MatrixCoeff21 + z * mtx.MatrixCoeff22; + + r >>= mtx.MatrixRShift; + g >>= mtx.MatrixRShift; + b >>= mtx.MatrixRShift; + + r += mtx.MatrixCoeff03; + g += mtx.MatrixCoeff13; + b += mtx.MatrixCoeff23; + + r >>= 8; + g >>= 8; + b >>= 8; + } + else + { + r = x; + g = y; + b = z; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static Vector128<int> MatrixMultiplySse41( + Vector128<int> pixel, + Vector128<int> col1, + Vector128<int> col2, + Vector128<int> col3, + Vector128<int> col4, + Vector128<int> rShift) + { + Vector128<int> x = Sse2.Shuffle(pixel, 0); + Vector128<int> y = Sse2.Shuffle(pixel, 0x55); + Vector128<int> z = Sse2.Shuffle(pixel, 0xea); + + col1 = Sse41.MultiplyLow(col1, x); + col2 = Sse41.MultiplyLow(col2, y); + col3 = Sse41.MultiplyLow(col3, z); + + Vector128<int> res = Sse2.Add(col3, Sse2.Add(col1, col2)); + + res = Sse2.ShiftRightArithmetic(res, rShift); + res = Sse2.Add(res, col4); + res = Sse2.ShiftRightArithmetic(res, 8); + + return res; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static Vector128<int> MatrixMultiplyAdvSimd( + Vector128<int> pixel, + Vector128<int> col1, + Vector128<int> col2, + Vector128<int> col3, + Vector128<int> col4, + Vector128<int> rShift, + Vector128<int> selectMask) + { + Vector128<int> x = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 0); + Vector128<int> y = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 1); + Vector128<int> z = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 2); + + col1 = AdvSimd.Multiply(col1, x); + col2 = AdvSimd.Multiply(col2, y); + col3 = AdvSimd.Multiply(col3, z); + + Vector128<int> res = AdvSimd.Add(col3, AdvSimd.Add(col1, col2)); + + res = AdvSimd.ShiftArithmetic(res, rShift); + res = AdvSimd.Add(res, col4); + res = AdvSimd.ShiftRightArithmetic(res, 8); + res = AdvSimd.BitwiseSelect(selectMask, pixel, res); + + return res; + } + } +} |
