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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Vic/Blender.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Vic/Blender.cs')
-rw-r--r--src/Ryujinx.Graphics.Vic/Blender.cs278
1 files changed, 278 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vic/Blender.cs b/src/Ryujinx.Graphics.Vic/Blender.cs
new file mode 100644
index 00000000..e49b5903
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vic/Blender.cs
@@ -0,0 +1,278 @@
+using Ryujinx.Graphics.Vic.Image;
+using Ryujinx.Graphics.Vic.Types;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.Arm;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Graphics.Vic
+{
+ static class Blender
+ {
+ public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
+ {
+ int x1 = targetRect.X;
+ int y1 = targetRect.Y;
+ int x2 = Math.Min(src.Width, x1 + targetRect.Width);
+ int y2 = Math.Min(src.Height, y1 + targetRect.Height);
+
+ if (((x1 | x2) & 3) == 0)
+ {
+ if (Sse41.IsSupported)
+ {
+ BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
+ return;
+ }
+ else if (AdvSimd.IsSupported)
+ {
+ BlendOneAdvSimd(dst, src, ref slot, x1, y1, x2, y2);
+ return;
+ }
+ }
+
+ for (int y = y1; y < y2; y++)
+ {
+ for (int x = x1; x < x2; x++)
+ {
+ int inR = src.GetR(x, y);
+ int inG = src.GetG(x, y);
+ int inB = src.GetB(x, y);
+
+ MatrixMultiply(ref slot.ColorMatrixStruct, inR, inG, inB, out int r, out int g, out int b);
+
+ r = Math.Clamp(r, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
+ g = Math.Clamp(g, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
+ b = Math.Clamp(b, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
+
+ dst.SetR(x, y, (ushort)r);
+ dst.SetG(x, y, (ushort)g);
+ dst.SetB(x, y, (ushort)b);
+ dst.SetA(x, y, src.GetA(x, y));
+ }
+ }
+ }
+
+ private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
+ {
+ Debug.Assert(((x1 | x2) & 3) == 0);
+
+ ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
+
+ int one = 1 << (mtx.MatrixRShift + 8);
+
+ Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
+ Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
+ Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
+ Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
+
+ Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
+ Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
+ Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
+
+ fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data)
+ {
+ Pixel* ip = srcPtr;
+ Pixel* op = dstPtr;
+
+ for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
+ {
+ for (int x = x1; x < x2; x += 4)
+ {
+ Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
+ Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
+ Vector128<int> pixel3 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 2));
+ Vector128<int> pixel4 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 3));
+
+ Vector128<ushort> pixel12, pixel34;
+
+ if (mtx.MatrixEnable)
+ {
+ pixel12 = Sse41.PackUnsignedSaturate(
+ MatrixMultiplySse41(pixel1, col1, col2, col3, col4, rShift),
+ MatrixMultiplySse41(pixel2, col1, col2, col3, col4, rShift));
+ pixel34 = Sse41.PackUnsignedSaturate(
+ MatrixMultiplySse41(pixel3, col1, col2, col3, col4, rShift),
+ MatrixMultiplySse41(pixel4, col1, col2, col3, col4, rShift));
+ }
+ else
+ {
+ pixel12 = Sse41.PackUnsignedSaturate(pixel1, pixel2);
+ pixel34 = Sse41.PackUnsignedSaturate(pixel3, pixel4);
+ }
+
+ pixel12 = Sse41.Min(pixel12, clMax);
+ pixel34 = Sse41.Min(pixel34, clMax);
+ pixel12 = Sse41.Max(pixel12, clMin);
+ pixel34 = Sse41.Max(pixel34, clMin);
+
+ Sse2.Store((ushort*)(op + (uint)x + 0), pixel12);
+ Sse2.Store((ushort*)(op + (uint)x + 2), pixel34);
+ }
+ }
+ }
+ }
+
+ private unsafe static void BlendOneAdvSimd(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
+ {
+ Debug.Assert(((x1 | x2) & 3) == 0);
+
+ ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
+
+ Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
+ Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
+ Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, 0);
+ Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
+
+ Vector128<int> rShift = Vector128.Create(-mtx.MatrixRShift);
+ Vector128<int> selMask = Vector128.Create(0, 0, 0, -1);
+ Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
+ Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
+
+ fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data)
+ {
+ Pixel* ip = srcPtr;
+ Pixel* op = dstPtr;
+
+ if (mtx.MatrixEnable)
+ {
+ for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
+ {
+ for (int x = x1; x < x2; x += 4)
+ {
+ Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
+ Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
+
+ Vector128<uint> pixel1 = AdvSimd.ZeroExtendWideningLower(pixel12.GetLower());
+ Vector128<uint> pixel2 = AdvSimd.ZeroExtendWideningUpper(pixel12);
+ Vector128<uint> pixel3 = AdvSimd.ZeroExtendWideningLower(pixel34.GetLower());
+ Vector128<uint> pixel4 = AdvSimd.ZeroExtendWideningUpper(pixel34);
+
+ Vector128<int> t1 = MatrixMultiplyAdvSimd(pixel1.AsInt32(), col1, col2, col3, col4, rShift, selMask);
+ Vector128<int> t2 = MatrixMultiplyAdvSimd(pixel2.AsInt32(), col1, col2, col3, col4, rShift, selMask);
+ Vector128<int> t3 = MatrixMultiplyAdvSimd(pixel3.AsInt32(), col1, col2, col3, col4, rShift, selMask);
+ Vector128<int> t4 = MatrixMultiplyAdvSimd(pixel4.AsInt32(), col1, col2, col3, col4, rShift, selMask);
+
+ Vector64<ushort> lower1 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t1);
+ Vector64<ushort> lower3 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t3);
+
+ pixel12 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower1, t2);
+ pixel34 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower3, t4);
+
+ pixel12 = AdvSimd.Min(pixel12, clMax);
+ pixel34 = AdvSimd.Min(pixel34, clMax);
+ pixel12 = AdvSimd.Max(pixel12, clMin);
+ pixel34 = AdvSimd.Max(pixel34, clMin);
+
+ AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12);
+ AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34);
+ }
+ }
+ }
+ else
+ {
+ for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
+ {
+ for (int x = x1; x < x2; x += 4)
+ {
+ Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
+ Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
+
+ pixel12 = AdvSimd.Min(pixel12, clMax);
+ pixel34 = AdvSimd.Min(pixel34, clMax);
+ pixel12 = AdvSimd.Max(pixel12, clMin);
+ pixel34 = AdvSimd.Max(pixel34, clMin);
+
+ AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12);
+ AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34);
+ }
+ }
+ }
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void MatrixMultiply(ref MatrixStruct mtx, int x, int y, int z, out int r, out int g, out int b)
+ {
+ if (mtx.MatrixEnable)
+ {
+ r = x * mtx.MatrixCoeff00 + y * mtx.MatrixCoeff01 + z * mtx.MatrixCoeff02;
+ g = x * mtx.MatrixCoeff10 + y * mtx.MatrixCoeff11 + z * mtx.MatrixCoeff12;
+ b = x * mtx.MatrixCoeff20 + y * mtx.MatrixCoeff21 + z * mtx.MatrixCoeff22;
+
+ r >>= mtx.MatrixRShift;
+ g >>= mtx.MatrixRShift;
+ b >>= mtx.MatrixRShift;
+
+ r += mtx.MatrixCoeff03;
+ g += mtx.MatrixCoeff13;
+ b += mtx.MatrixCoeff23;
+
+ r >>= 8;
+ g >>= 8;
+ b >>= 8;
+ }
+ else
+ {
+ r = x;
+ g = y;
+ b = z;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static Vector128<int> MatrixMultiplySse41(
+ Vector128<int> pixel,
+ Vector128<int> col1,
+ Vector128<int> col2,
+ Vector128<int> col3,
+ Vector128<int> col4,
+ Vector128<int> rShift)
+ {
+ Vector128<int> x = Sse2.Shuffle(pixel, 0);
+ Vector128<int> y = Sse2.Shuffle(pixel, 0x55);
+ Vector128<int> z = Sse2.Shuffle(pixel, 0xea);
+
+ col1 = Sse41.MultiplyLow(col1, x);
+ col2 = Sse41.MultiplyLow(col2, y);
+ col3 = Sse41.MultiplyLow(col3, z);
+
+ Vector128<int> res = Sse2.Add(col3, Sse2.Add(col1, col2));
+
+ res = Sse2.ShiftRightArithmetic(res, rShift);
+ res = Sse2.Add(res, col4);
+ res = Sse2.ShiftRightArithmetic(res, 8);
+
+ return res;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static Vector128<int> MatrixMultiplyAdvSimd(
+ Vector128<int> pixel,
+ Vector128<int> col1,
+ Vector128<int> col2,
+ Vector128<int> col3,
+ Vector128<int> col4,
+ Vector128<int> rShift,
+ Vector128<int> selectMask)
+ {
+ Vector128<int> x = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 0);
+ Vector128<int> y = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 1);
+ Vector128<int> z = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 2);
+
+ col1 = AdvSimd.Multiply(col1, x);
+ col2 = AdvSimd.Multiply(col2, y);
+ col3 = AdvSimd.Multiply(col3, z);
+
+ Vector128<int> res = AdvSimd.Add(col3, AdvSimd.Add(col1, col2));
+
+ res = AdvSimd.ShiftArithmetic(res, rShift);
+ res = AdvSimd.Add(res, col4);
+ res = AdvSimd.ShiftRightArithmetic(res, 8);
+ res = AdvSimd.BitwiseSelect(selectMask, pixel, res);
+
+ return res;
+ }
+ }
+}