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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/OffsetCalculator.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/OffsetCalculator.cs141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
new file mode 100644
index 00000000..d7472e2f
--- /dev/null
+++ b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
@@ -0,0 +1,141 @@
+using Ryujinx.Common;
+using System;
+using System.Runtime.CompilerServices;
+using static Ryujinx.Graphics.Texture.BlockLinearConstants;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public class OffsetCalculator
+ {
+ private int _width;
+ private int _height;
+ private int _stride;
+ private bool _isLinear;
+ private int _bytesPerPixel;
+
+ private BlockLinearLayout _layoutConverter;
+
+ // Variables for built in iteration.
+ private int _yPart;
+
+ public OffsetCalculator(
+ int width,
+ int height,
+ int stride,
+ bool isLinear,
+ int gobBlocksInY,
+ int gobBlocksInZ,
+ int bytesPerPixel)
+ {
+ _width = width;
+ _height = height;
+ _stride = stride;
+ _isLinear = isLinear;
+ _bytesPerPixel = bytesPerPixel;
+
+ int wAlignment = GobStride / bytesPerPixel;
+
+ int wAligned = BitUtils.AlignUp(width, wAlignment);
+
+ if (!isLinear)
+ {
+ _layoutConverter = new BlockLinearLayout(
+ wAligned,
+ height,
+ gobBlocksInY,
+ gobBlocksInZ,
+ bytesPerPixel);
+ }
+ }
+
+ public OffsetCalculator(
+ int width,
+ int height,
+ int stride,
+ bool isLinear,
+ int gobBlocksInY,
+ int bytesPerPixel) : this(width, height, stride, isLinear, gobBlocksInY, 1, bytesPerPixel)
+ {
+ }
+
+ public void SetY(int y)
+ {
+ if (_isLinear)
+ {
+ _yPart = y * _stride;
+ }
+ else
+ {
+ _layoutConverter.SetY(y);
+ }
+ }
+
+ public int GetOffset(int x, int y)
+ {
+ if (_isLinear)
+ {
+ return x * _bytesPerPixel + y * _stride;
+ }
+ else
+ {
+ return _layoutConverter.GetOffset(x, y, 0);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffset(int x)
+ {
+ if (_isLinear)
+ {
+ return x * _bytesPerPixel + _yPart;
+ }
+ else
+ {
+ return _layoutConverter.GetOffset(x);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffsetWithLineOffset64(int x)
+ {
+ if (_isLinear)
+ {
+ return x + _yPart;
+ }
+ else
+ {
+ return _layoutConverter.GetOffsetWithLineOffset64(x);
+ }
+ }
+
+ public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
+ {
+ if (_isLinear)
+ {
+ int start = y * Math.Abs(_stride) + x * _bytesPerPixel;
+ int end = (y + height - 1) * Math.Abs(_stride) + (x + width) * _bytesPerPixel;
+ return (y * _stride + x * _bytesPerPixel, end - start);
+ }
+ else
+ {
+ return _layoutConverter.GetRectangleRange(x, y, width, height);
+ }
+ }
+
+ public bool LayoutMatches(OffsetCalculator other)
+ {
+ if (_isLinear)
+ {
+ return other._isLinear &&
+ _width == other._width &&
+ _height == other._height &&
+ _stride == other._stride &&
+ _bytesPerPixel == other._bytesPerPixel;
+ }
+ else
+ {
+ return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter);
+ }
+ }
+ }
+} \ No newline at end of file