diff options
| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
| commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
| tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | |
| parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) | |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 13c5e0e4..40a79c54 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; using System.Linq; using System.Numerics; - using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; using static Ryujinx.Graphics.Shader.Translation.Translator; @@ -16,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation public class TranslatorContext { private readonly DecodedProgram _program; - private ShaderConfig _config; + private readonly ShaderConfig _config; public ulong Address { get; } @@ -59,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation // temporary variable, as long that attribute is written by shader A. FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1]; - List<Operation> ops = new List<Operation>(a.Length + b.Length); + List<Operation> ops = new(a.Length + b.Length); Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4]; @@ -205,9 +204,9 @@ namespace Ryujinx.Graphics.Shader.Translation break; } - ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options); + ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options); - EmitterContext context = new EmitterContext(default, config, false); + EmitterContext context = new(default, config, false); for (int v = 0; v < maxOutputVertices; v++) { @@ -263,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Translation { TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)), TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)), - _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()) + _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()), }; } } |
