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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index a193ab3c..581f4372 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Definitions,
resourceManager,
GpuAccessor,
+ Options.TargetApi,
Options.TargetLanguage,
Definitions.Stage,
ref usedFeatures);
@@ -412,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex)
{
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
- TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
int inputMap = _program.AttributeUsage.UsedInputAttributes;
@@ -421,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int location = BitOperations.TrailingZeroCount(inputMap);
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
- TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
inputMap &= ~(1 << location);
@@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
else if (Stage == ShaderStage.Geometry)
{
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
- TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;