diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/Translation/Transforms | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs | 43 |
1 files changed, 16 insertions, 27 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs index 495ea8a9..072b4569 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage); node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor); - node = InsertConstOffsets(node, context.GpuAccessor, context.Stage); + node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor, context.Stage); if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat()) { @@ -45,13 +45,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - - int coordsCount = texOp.Type.GetDimensions(); - - int coordsIndex = isBindless || isIndexed ? 1 : 0; bool isImage = IsImageInstructionWithScale(texOp.Inst); + bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage); if ((texOp.Inst == Instruction.TextureSample || isImage) && (intCoords || isImage) && @@ -62,9 +58,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale); int samplerIndex = isImage - ? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding) + ? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding) : resourceManager.FindTextureDescriptorIndex(texOp.Binding); + int coordsCount = texOp.Type.GetDimensions(); + int coordsIndex = isBindless ? 1 : 0; + for (int index = 0; index < coordsCount; index++) { Operand scaledCoord = Local(); @@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms TextureOperation texOp = (TextureOperation)node.Value; bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false); if (texOp.Inst == Instruction.TextureQuerySize && texOp.Index < 2 && @@ -152,8 +151,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms TextureOperation texOp = (TextureOperation)node.Value; bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false); - if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle)) + if (isBindless || isIndexed || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle)) { return node; } @@ -167,10 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms return node; } - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - int coordsCount = texOp.Type.GetDimensions(); - int coordsIndex = isBindless || isIndexed ? 1 : 0; int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount; @@ -178,16 +175,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { Operand coordSize = Local(); - Operand[] texSizeSources; - - if (isBindless || isIndexed) - { - texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) }; - } - else - { - texSizeSources = new Operand[] { Const(0) }; - } + Operand[] texSizeSources = new Operand[] { Const(0) }; LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation( Instruction.TextureQuerySize, @@ -201,13 +189,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type); - Operand source = texOp.GetSource(coordsIndex + index); + Operand source = texOp.GetSource(index); Operand coordNormalized = Local(); node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize))); - texOp.SetSource(coordsIndex + index, coordNormalized); + texOp.SetSource(index, coordNormalized); InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage); } @@ -234,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms return node; } - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false); int coordsCount = texOp.Type.GetDimensions(); int coordsIndex = isBindless || isIndexed ? 1 : 0; @@ -287,7 +275,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms return node; } - private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage) + private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage) { // Non-constant texture offsets are not allowed (according to the spec), // however some GPUs does support that. @@ -321,7 +309,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; @@ -342,6 +329,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms offsetsCount = 0; } + bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false); + Operand[] offsets = new Operand[offsetsCount]; Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount]; |
