diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
| commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
| tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs | |
| parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) | |
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs new file mode 100644 index 00000000..c3bbe7dd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs @@ -0,0 +1,41 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Translation.Transforms +{ + static class TransformPasses + { + public static void RunPass(TransformContext context) + { + RunPass<DrawParametersReplace>(context); + RunPass<ForcePreciseEnable>(context); + RunPass<VectorComponentSelect>(context); + RunPass<TexturePass>(context); + RunPass<SharedStoreSmallIntCas>(context); + RunPass<SharedAtomicSignedCas>(context); + } + + private static void RunPass<T>(TransformContext context) where T : ITransformPass + { + if (!T.IsEnabled(context.GpuAccessor, context.Stage, context.TargetLanguage, context.UsedFeatures)) + { + return; + } + + for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++) + { + BasicBlock block = context.Blocks[blkIndex]; + + for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next) + { + if (node.Value is not Operation) + { + continue; + } + + node = T.RunPass(context, node); + } + } + } + } +} |
